summaryrefslogtreecommitdiffstats
path: root/lib/imgui-1.90.7/backends/imgui_impl_dx11.h
diff options
context:
space:
mode:
authorgrm <grm@eyesin.space>2026-03-14 02:29:15 +0200
committergrm <grm@eyesin.space>2026-03-14 02:29:15 +0200
commit650e5afde271d22b3653832daf339e1bd09a10d6 (patch)
treecc5e536b0150de1109daa43a055547d2266e60dd /lib/imgui-1.90.7/backends/imgui_impl_dx11.h
parent20e64711ce2a09b657fb79d59cb824e9e34d2b07 (diff)
downloadcgame-650e5afde271d22b3653832daf339e1bd09a10d6.tar.gz
cgame-650e5afde271d22b3653832daf339e1bd09a10d6.tar.bz2
cgame-650e5afde271d22b3653832daf339e1bd09a10d6.zip
Migrate to imgui 1.92.6 and SDL3HEADmaster
Diffstat (limited to 'lib/imgui-1.90.7/backends/imgui_impl_dx11.h')
-rw-r--r--lib/imgui-1.90.7/backends/imgui_impl_dx11.h32
1 files changed, 0 insertions, 32 deletions
diff --git a/lib/imgui-1.90.7/backends/imgui_impl_dx11.h b/lib/imgui-1.90.7/backends/imgui_impl_dx11.h
deleted file mode 100644
index 20887f3..0000000
--- a/lib/imgui-1.90.7/backends/imgui_impl_dx11.h
+++ /dev/null
@@ -1,32 +0,0 @@
-// dear imgui: Renderer Backend for DirectX11
-// This needs to be used along with a Platform Backend (e.g. Win32)
-
-// Implemented features:
-// [X] Renderer: User texture binding. Use 'ID3D11ShaderResourceView*' as ImTextureID. Read the FAQ about ImTextureID!
-// [X] Renderer: Large meshes support (64k+ vertices) with 16-bit indices.
-
-// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
-// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
-// Learn about Dear ImGui:
-// - FAQ https://dearimgui.com/faq
-// - Getting Started https://dearimgui.com/getting-started
-// - Documentation https://dearimgui.com/docs (same as your local docs/ folder).
-// - Introduction, links and more at the top of imgui.cpp
-
-#pragma once
-#include "imgui.h" // IMGUI_IMPL_API
-#ifndef IMGUI_DISABLE
-
-struct ID3D11Device;
-struct ID3D11DeviceContext;
-
-IMGUI_IMPL_API bool ImGui_ImplDX11_Init(ID3D11Device* device, ID3D11DeviceContext* device_context);
-IMGUI_IMPL_API void ImGui_ImplDX11_Shutdown();
-IMGUI_IMPL_API void ImGui_ImplDX11_NewFrame();
-IMGUI_IMPL_API void ImGui_ImplDX11_RenderDrawData(ImDrawData* draw_data);
-
-// Use if you want to reset your rendering device without losing Dear ImGui state.
-IMGUI_IMPL_API void ImGui_ImplDX11_InvalidateDeviceObjects();
-IMGUI_IMPL_API bool ImGui_ImplDX11_CreateDeviceObjects();
-
-#endif // #ifndef IMGUI_DISABLE