#include <emmintrin.h>
#include <stddef.h>
#include <stdint.h>
#include <stdlib.h>
#include <time.h>
#include <shaderc/shaderc.h>
#include <vulkan/vulkan_core.h>
#define SDL_MAIN_HANDLED
#define VK_USE_PLATFORM_XCB_KHR
#include <SDL2/SDL.h>
#include <SDL2/SDL_vulkan.h>
#include <vulkan/vulkan.h>
#define VMA_STATIC_VULKAN_FUNCTIONS 0
#define VMA_DYNAMIC_VULKAN_FUNCTIONS 1
#include "vk_mem_alloc.h"
#define STB_IMAGE_IMPLEMENTATION
#include "../lib/stb_image.h"
#define VKSETUP_IMPLEMENTATION
#include "vksetup.h"
#define FAST_OBJ_IMPLEMENTATION
#include "../lib/fast_obj.h"
#define CGLTF_IMPLEMENTATION
#include "../lib/cgltf.h"
//#include "cplusplus.h"
//#include "vkutil.h"
#include "state.h"
#define MODEL_PATH "assets/human.obj"
#define TEXTURE_PATH "assets/viking_room.png"
void load_model_obj();
// embedded clgm library
uint32_t currentFrame = 0;
state_t s;
/* Vertex vertices[] = { */
/* (Vertex) { (V2) {-0.2f, -0.5f}, (V3) {0.0f, 1.0f, 0.0f}}, */
/* (Vertex) { (V2) {0.5f, 0.3f}, (V3) {0.0f, 0.0f, 1.0f}}, */
/* (Vertex) { (V2) {-0.5f, 0.7f}, (V3) {1.0f, 0.0f, 0.0f}}, */
/* (Vertex) { (V2) {0.2f, -0.5f}, (V3) {0.0f, 0.0f, 1.0f}}, */
/* (Vertex) { (V2) {0.5f, 0.7f}, (V3) {1.0f, 0.0f, 0.0f}}, */
/* (Vertex) { (V2) {-0.5f, 0.3f}, (V3) {0.0f, 1.0f, 0.0f}}, */
/* (Vertex) { (V2) {0.0f, -0.5f}, (V3) {1.0f, 0.0f, 0.0f}}, */
/* (Vertex) { (V2) {0.5f, 0.5f}, (V3) {0.0f, 1.0f, 0.0f}}, */
/* (Vertex) { (V2) {-0.5f, 0.5f}, (V3) {0.0f, 0.0f, 1.0f}}, */
/* }; */
/* const int VERTICES_SIZE = VK_ARRAY_LEN(vertices); */
/* const uint16_t indices[] = { */
/* 0, 1, 2, 3, 4, 5, 6, 7, 8, */
/* }; */
/* const int INDICES_SIZE = VK_ARRAY_LEN(indices); */
Vertex vertices[] = {
(Vertex) { (V3) {-0.5f, -0.5f, 0.0f}, (V3) {1.0f, 0.0f, 0.0f}, (V2) {0.0f, 0.0f}},
(Vertex) { (V3) {0.5f, -0.5f, 0.0f}, (V3) {0.0f, 1.0f, 0.0f}, (V2) {1.0f, 0.0f}},
(Vertex) { (V3) {0.5f, 0.5f, 0.0f}, (V3) {0.0f, 0.0f, 1.0f}, (V2) {1.0f, 1.0f}},
(Vertex) { (V3) {-0.5f, 0.5f, 0.0f}, (V3) {1.0f, 1.0f, 1.0f}, (V2) {0.0f, 1.0f}},
(Vertex) { (V3) {-0.5f, -0.5f, -0.5f}, (V3) {1.0f, 0.0f, 0.0f}, (V2) {0.0f, 0.0f}},
(Vertex) { (V3) {0.5f, -0.5f, -0.5f}, (V3) {0.0f, 1.0f, 0.0f}, (V2) {1.0f, 0.0f}},
(Vertex) { (V3) {0.5f, 0.5f, -0.5f}, (V3) {0.0f, 0.0f, 1.0f}, (V2) {1.0f, 1.0f}},
(Vertex) { (V3) {-0.5f, 0.5f, -0.5f}, (V3) {1.0f, 1.0f, 1.0f}, (V2) {0.0f, 1.0f}},
(Vertex) { (V3) {0.0f, 0.0f, 0.5f}, (V3) {1.0f, 1.0f, 1.0f}, (V2) {0.0f, 0.0f}},
};
const int VERTICES_SIZE = VK_ARRAY_LEN(vertices);
const uint32_t indices[] = {
0, 1, 2, 2, 3, 0, 4, 5, 6, 6, 7, 4, 8, 5, 4
};
const int INDICES_SIZE = VK_ARRAY_LEN(indices);
/* Vertex vertices[] = { */
/* (Vertex) { (V3) {0}, (V3) {0}, (V2) {0}}, */
/* (Vertex) { (V3) {1}, (V3) {0}, (V2) {0}}, */
/* (Vertex) { (V3) {2}, (V3) {0}, (V2) {0}}, */
/* (Vertex) { (V3) {3}, (V3) {0}, (V2) {0}}, */
/* (Vertex) { (V3) {4}, (V3) {0}, (V2) {0}}, */
/* (Vertex) { (V3) {5}, (V3) {0}, (V2) {0}}, */
/* }; */
/* const int VERTICES_SIZE = VK_ARRAY_LEN(vertices); */
/* const uint16_t indices[] = { */
/* 0,0,0,0,0,0 */
/* }; */
/* const int INDICES_SIZE = VK_ARRAY_LEN(indices); */
static int resizing_event_watcher(void *data, SDL_Event *event) {
(void) data;
if (event->type == SDL_WINDOWEVENT &&
event->window.event == SDL_WINDOWEVENT_RESIZED) {
s.sdl_window_resized = 1;
}
return 0;
}
void move_towards(vec3 position, vec3 front, float step) {
// Calculate the direction vector from position to front
float direction[3] = {
front[0] - position[0],
front[1] - position[1],
front[2] - position[2]
};
// Normalize the direction vector
glm_normalize(direction);
// Move position along the direction vector by the step amount
position[0] += direction[0] * step;
position[1] += direction[1] * step;
position[2] += direction[2] * step;
}
bool
init()
{
if (SDL_Init(SDL_INIT_VIDEO) < 0) {
vk_log(VK_INFO, "SDL could not initialize! SDL_Error: %s\n", SDL_GetError());
return false;
}
s.sdl_window = SDL_CreateWindow("Vulkanizater",
SDL_WINDOWPOS_UNDEFINED,
SDL_WINDOWPOS_UNDEFINED,
s.window_w,
s.window_h,
SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE | SDL_WINDOW_VULKAN);
if (s.sdl_window == NULL) {
vk_log(VK_INFO, "Window could not be created! SDL_Error: %s\n", SDL_GetError());
return false;
}
SDL_AddEventWatch(resizing_event_watcher,NULL);
return true;
}
void
closeSDL()
{
SDL_DestroyWindow(s.sdl_window);
s.sdl_window = NULL;
SDL_Quit();
}
static VKAPI_ATTR VkBool32 VKAPI_CALL
debugCallback(VkDebugUtilsMessageSeverityFlagBitsEXT messageSeverity,
VkDebugUtilsMessageTypeFlagsEXT messageType,
const VkDebugUtilsMessengerCallbackDataEXT* pCallbackData,
void* pUserData)
{
(void) messageSeverity;
(void) messageType;
(void) pUserData;
vk_log(VK_ERROR, "validation layer: %s\n", pCallbackData->pMessage);
return VK_FALSE;
}
void
vulkan_setup_debug_messenger()
{
if (!enableValidationLayers) return;
VkDebugUtilsMessengerCreateInfoEXT createInfo = {0};
createInfo.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_MESSENGER_CREATE_INFO_EXT;
createInfo.messageSeverity = VK_DEBUG_UTILS_MESSAGE_SEVERITY_VERBOSE_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_SEVERITY_WARNING_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT;
createInfo.messageType = VK_DEBUG_UTILS_MESSAGE_TYPE_GENERAL_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_TYPE_VALIDATION_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_TYPE_PERFORMANCE_BIT_EXT;
createInfo.pfnUserCallback = debugCallback;
createInfo.pUserData = NULL; // Optional
// TODO: func pointers returned are NULL
s.pfnCreateDebugUtilsMessengerEXT = (PFN_vkCreateDebugUtilsMessengerEXT)vkGetInstanceProcAddr(s.vk_instance, "vkCreateDebugUtilsMessengerEXT");
s.pfnDestroyDebugUtilsMessengerEXT = (PFN_vkDestroyDebugUtilsMessengerEXT)vkGetInstanceProcAddr(s.vk_instance, "vkDestroyDebugUtilsMessengerEXT");
VkResult result = s.pfnCreateDebugUtilsMessengerEXT(s.vk_instance, &createInfo, NULL, &s.vk_debug_messenger);
if (result != VK_SUCCESS) {
vk_log(VK_WARN, "failed to set up debug messenger!\n");
} else {
vk_log(VK_INFO, "Debug messanger created!\n");
}
}
VkExtent2D
chooseSwapExtent(const VkSurfaceCapabilitiesKHR * capabilities)
{
if (capabilities->currentExtent.width != UINT32_MAX) {
return capabilities->currentExtent;
} else {
int width, height;
SDL_GetWindowSize(s.sdl_window, &width, &height);
VkExtent2D actualExtent;
actualExtent.width = (uint32_t) width;
actualExtent.height = (uint32_t) height;
// Manual implementation of std::clamp since it is not available in C
actualExtent.width = (actualExtent.width < capabilities->minImageExtent.width) ? capabilities->minImageExtent.width :
(actualExtent.width > capabilities->maxImageExtent.width) ? capabilities->maxImageExtent.width :
actualExtent.width;
actualExtent.height = (actualExtent.height < capabilities->minImageExtent.height) ? capabilities->minImageExtent.height :
(actualExtent.height > capabilities->maxImageExtent.height) ? capabilities->maxImageExtent.height :
actualExtent.height;
return actualExtent;
}
}
VkSurfaceFormatKHR
chooseSwapSurfaceFormat(const VkSurfaceFormatKHR * availableFormats, uint32_t formatCount)
{
for (uint32_t i = 0 ; i < formatCount; i ++) {
if (availableFormats[i].format == VK_FORMAT_B8G8R8A8_SRGB &&
availableFormats[i].colorSpace == VK_COLOR_SPACE_SRGB_NONLINEAR_KHR) {
return availableFormats[i];
}
}
// if it fails pick the first one
return availableFormats[0];
}
VkPresentModeKHR
chooseSwapPresentMode(const VkPresentModeKHR * presentModes, uint32_t presentModeCount)
{
for (uint32_t i = 0 ; i < presentModeCount; i ++) {
if (presentModes[i] == VK_PRESENT_MODE_MAILBOX_KHR) {
return presentModes[i];
}
}
// if it fails pick the the FIFO one
return VK_PRESENT_MODE_FIFO_KHR;
}
typedef struct SwapChainSupportDetails {
VkSurfaceCapabilitiesKHR capabilities;
VkSurfaceFormatKHR formats[100];
uint32_t formatCount;
VkPresentModeKHR presentModes[100];
uint32_t presentModeCount;
} SwapChainSupportDetails;
SwapChainSupportDetails
querySwapChainSupport(VkPhysicalDevice device)
{
// TODO Make SwapChainSupportDetails malloc it;s arrays and free it after it is used.
SwapChainSupportDetails details;
vkGetPhysicalDeviceSurfaceCapabilitiesKHR(device, s.vk_surface, &details.capabilities);
vkGetPhysicalDeviceSurfaceFormatsKHR(device, s.vk_surface, &details.formatCount, NULL);
if (details.formatCount != 0) {
// todo alloc format arrray
vkGetPhysicalDeviceSurfaceFormatsKHR(device, s.vk_surface, &details.formatCount, details.formats);
}
vkGetPhysicalDeviceSurfacePresentModesKHR(device, s.vk_surface, &details.presentModeCount, NULL);
if (details.presentModeCount != 0) {
// todo alloc presentModes array
vkGetPhysicalDeviceSurfacePresentModesKHR(device, s.vk_surface, &details.presentModeCount, details.presentModes);
}
return details;
}
typedef struct QueueFamilyIndices {
uint32_t graphicsFamily;
bool graphicsFlag;
uint32_t presentFamily;
bool presentFlag;
} QueueFamilyIndices;
bool
vulkan_queue_family_check_flags(QueueFamilyIndices x)
{
return x.graphicsFlag && x.presentFlag;
}
QueueFamilyIndices vulkan_find_queue_families(VkPhysicalDevice device) {
QueueFamilyIndices indices;
indices.graphicsFlag = false;
indices.presentFlag = false;
uint32_t queueFamilyCount = 0;
vkGetPhysicalDeviceQueueFamilyProperties(device, &queueFamilyCount, NULL);
VkQueueFamilyProperties queueFamilies[queueFamilyCount];
vkGetPhysicalDeviceQueueFamilyProperties(device, &queueFamilyCount, queueFamilies);
for (uint32_t i = 0; i < queueFamilyCount; i++) {
if (queueFamilies[i].queueFlags & VK_QUEUE_GRAPHICS_BIT) {
indices.graphicsFamily = i;
indices.graphicsFlag = true;
}
VkBool32 presentSupport = false;
vkGetPhysicalDeviceSurfaceSupportKHR(device, i, s.vk_surface, &presentSupport);
if (presentSupport) {
indices.presentFamily = i;
indices.presentFlag = true;
}
if (vulkan_queue_family_check_flags(indices)) break;
}
return indices;
}
bool
vulkan_check_device_extension_support(VkPhysicalDevice device)
{
uint32_t extensionCount;
vkEnumerateDeviceExtensionProperties(device, NULL, &extensionCount, NULL);
VkExtensionProperties availableExtensions[extensionCount];
vkEnumerateDeviceExtensionProperties(device, NULL, &extensionCount, availableExtensions);
uint32_t flag = 0;
for (uint32_t i = 0; i < deviceExtensionCount; i++) {
for (uint32_t j = 0; j < extensionCount; j++) {
if (strcmp(device_extensions[i], availableExtensions[j].extensionName) == 0) {
flag++;
break;
}
}
}
return flag == deviceExtensionCount;
}
bool
vulkan_is_device_suitable(VkPhysicalDevice device)
{
QueueFamilyIndices indices = vulkan_find_queue_families(device);
bool extensionsSupported = vulkan_check_device_extension_support(device);
bool swapChainAdequate = false;
if (extensionsSupported) {
SwapChainSupportDetails swapChainSupport = querySwapChainSupport(device);
swapChainAdequate = !(swapChainSupport.formatCount == 0) && !(swapChainSupport.presentModeCount == 0);
}
VkPhysicalDeviceFeatures supportedFeatures;
vkGetPhysicalDeviceFeatures(device, &supportedFeatures);
return vulkan_queue_family_check_flags(indices) && extensionsSupported
&& swapChainAdequate && supportedFeatures.samplerAnisotropy;
}
void
vulkan_pick_physical_device()
{
uint32_t deviceCount = 0;
vkEnumeratePhysicalDevices(s.vk_instance, &deviceCount, NULL);
if (deviceCount == 0) {
vk_log(VK_INFO, "failed to find GPUs with Vulkan support!\n");
}
VkPhysicalDevice devices[deviceCount];
vkEnumeratePhysicalDevices(s.vk_instance, &deviceCount, devices);
for (uint32_t i = 0; i < deviceCount; i++) {
if (vulkan_is_device_suitable(devices[i])) {
s.vk_physical_device = devices[i];
break;
}
}
if (s.vk_physical_device == VK_NULL_HANDLE) {
vk_log(VK_ERROR, "failed to find a suitable GPU!\n");
}
VkPhysicalDeviceProperties deviceProperties;
vkGetPhysicalDeviceProperties(s.vk_physical_device, &deviceProperties);
vk_log(VK_INFO, "Picked [%s] physical device.\n", deviceProperties.deviceName);
uint32_t extensionCount = 0;
vkEnumerateInstanceExtensionProperties(NULL, &extensionCount, NULL);
VkExtensionProperties extensions[extensionCount];
VkResult result = vkEnumerateInstanceExtensionProperties(NULL, &extensionCount, extensions);
vk_log(VK_INFO, "Vulkan enabled extensions: %s\n", string_VkResult(result));
for (uint32_t i = 0; i < extensionCount; i++) {
vk_log(VK_INFO, "\t%s\n", extensions[i].extensionName);
}
}
void
vulkan_create_logical_device()
{
QueueFamilyIndices indices = vulkan_find_queue_families(s.vk_physical_device);
// TODO CREATE MULPILE QUEUES
// https://vulkan-tutorial.com/en/Drawing_a_triangle/Presentation/Window_surface#page_Creating-the-presentation-queue
VkDeviceQueueCreateInfo queueCreateInfo = {
.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO,
.queueFamilyIndex = indices.graphicsFamily,
.queueCount = 1,
};
float queuePriority = 1.0f;
queueCreateInfo.pQueuePriorities = &queuePriority;
VkPhysicalDeviceFeatures deviceFeatures = {0};
vkGetPhysicalDeviceFeatures(s.vk_physical_device, &deviceFeatures);
deviceFeatures.samplerAnisotropy = VK_TRUE;
#ifndef VKDEBUG
/* Disable robust buffer access when building without debug */
deviceFeatures.robustBufferAccess = VK_FALSE;
#endif
VkPhysicalDeviceDynamicRenderingFeaturesKHR dynamic_rendering_feature = {
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DYNAMIC_RENDERING_FEATURES_KHR,
.dynamicRendering = VK_TRUE,
};
VkDeviceCreateInfo createInfo = {
.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO,
.pQueueCreateInfos = &queueCreateInfo,
.queueCreateInfoCount = 1,
.pNext = &dynamic_rendering_feature,
.pEnabledFeatures = &deviceFeatures,
.enabledExtensionCount = deviceExtensionCount,
.ppEnabledExtensionNames = device_extensions,
.enabledLayerCount = 0,
};
if (vkCreateDevice(s.vk_physical_device, &createInfo, NULL, &s.vk_device) != VK_SUCCESS) {
vk_log(VK_ERROR, "failed to create logical device!\n");
}
vk_log(VK_INFO, "Vulkan logical device created\n");
vkGetDeviceQueue(s.vk_device, indices.graphicsFamily, 0, &s.vk_graphics_queue);
vkGetDeviceQueue(s.vk_device, indices.presentFamily, 0, &s.vk_present_queue);
}
void move_relative(vec3 position, vec3 front, float step, int x) {
// Calculate the direction vector from position to front
float direction_vec[3] = {
front[0] - position[0],
front[1] - position[1],
front[2] - position[2]
};
// Normalize the direction vector
glm_normalize(direction_vec);
// Calculate the right vector
vec3 right;
glm_vec3_cross(GLM_ZUP, direction_vec, right);
glm_normalize(right);
// Move front according to the specified direction
if (x) {
front[0] += right[0] * step;
front[1] += right[1] * step;
front[2] += right[2] * step;
} else {
// Calculate the up vector
vec3 up;
glm_vec3_cross(right, direction_vec, up);
glm_normalize(up);
front[0] += up[0] * step;
front[1] += up[1] * step;
front[2] += up[2] * step;
}
}
void
update_camera(float xoffset, float yoffset)
{
s.camera.yaw += xoffset;
s.camera.pitch += yoffset;
// Make sure that when pitch is out of bounds, the screen doesn't get flipped
/* if (s.camera.pitch > 89.0f) */
/* s.camera.pitch = 89.0f; */
/* if (s.camera.pitch < -89.0f) */
/* s.camera.pitch = -89.0f; */
move_relative(s.camera.pos, s.camera.front, xoffset / 100.0, 1 /* x axis */);
move_relative(s.camera.pos, s.camera.front, yoffset / 100.0, 0 /* y axis */);
/* vec3 front; */
/* front[0] = -sin(glm_rad(s.camera.yaw)) * cos(glm_rad(s.camera.pitch)); */
/* front[1] = sin(glm_rad(s.camera.pitch)); */
/* front[2] = -cos(glm_rad(s.camera.yaw)) * cos(glm_rad(s.camera.pitch)); */
/* glm_normalize_to(front, s.camera.front); */
}
void
mouseCallback(SDL_Event *event)
{
if (event->type != SDL_MOUSEMOTION) return;
float xoffset = event->motion.xrel;
float yoffset = -event->motion.yrel; // Reversed since y-coordinates range from bottom to top
float sensitivity = 0.1f; // Change this value to your liking
xoffset *= sensitivity;
yoffset *= sensitivity;
if (s.mouse_pressed) {
update_camera(xoffset, yoffset);
} else if (s.middle_click) {
vec4 _up = {0, 1, 0, 0};
vec4 _right = {1, 0, 0, 0};
vec4 up, right;
glm_mat4_mulv(s.ubo.model, _up, up);
glm_mat4_mulv(s.ubo.model, _right, right);
glm_rotate(s.ubo.model, glm_rad(xoffset * glm_rad(90.0f)), GLM_ZUP);
glm_rotate(s.ubo.model, glm_rad(yoffset * glm_rad(90.0f)), GLM_XUP);
}
return;
}
void
vulkan_create_surface()
{
if (SDL_Vulkan_CreateSurface(s.sdl_window, s.vk_instance, &s.vk_surface) == SDL_FALSE) {
vk_log(VK_ERROR, "Failed to create surface\n");
} else {
vk_log(VK_INFO, "Vulkan surface created\n");
}
}
void
vulkan_create_swap_chain()
{
SwapChainSupportDetails swapChainSupport = querySwapChainSupport(s.vk_physical_device);
VkSurfaceFormatKHR surfaceFormat = chooseSwapSurfaceFormat(swapChainSupport.formats, swapChainSupport.formatCount);
VkPresentModeKHR presentMode = chooseSwapPresentMode(swapChainSupport.presentModes, swapChainSupport.presentModeCount);
VkExtent2D extent = chooseSwapExtent(&swapChainSupport.capabilities);
uint32_t imageCount = swapChainSupport.capabilities.minImageCount + 1;
if (swapChainSupport.capabilities.maxImageCount > 0 && imageCount > swapChainSupport.capabilities.maxImageCount) {
imageCount = swapChainSupport.capabilities.maxImageCount;
}
VkSwapchainCreateInfoKHR createInfo = {
.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR,
.surface = s.vk_surface,
.minImageCount = imageCount,
.imageFormat = surfaceFormat.format,
.imageColorSpace = surfaceFormat.colorSpace,
.imageExtent = extent,
.imageArrayLayers = 1,
.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT,
};
QueueFamilyIndices indices = vulkan_find_queue_families(s.vk_physical_device);
uint32_t queueFamilyIndices[] = {indices.graphicsFamily, indices.presentFamily};
if (indices.graphicsFamily != indices.presentFamily) {
createInfo.imageSharingMode = VK_SHARING_MODE_CONCURRENT;
createInfo.queueFamilyIndexCount = 2;
createInfo.pQueueFamilyIndices = queueFamilyIndices;
} else {
createInfo.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE;
createInfo.queueFamilyIndexCount = 0; // Optional
createInfo.pQueueFamilyIndices = NULL; // Optional
}
createInfo.preTransform = swapChainSupport.capabilities.currentTransform;
createInfo.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
createInfo.presentMode = presentMode;
createInfo.clipped = VK_TRUE;
createInfo.oldSwapchain = VK_NULL_HANDLE;
VK_CHECK(vkCreateSwapchainKHR(s.vk_device, &createInfo, NULL, &s.vk_swap_chain));
/* if (result != VK_SUCCESS) { */
/* vk_log(VK_ERROR, "ERROR: failed to create swap chain! %s\n", string_VkResult(result)); */
/* } */
VK_CHECK(vkGetSwapchainImagesKHR(s.vk_device, s.vk_swap_chain, &s.vk_swap_chain_image_count, NULL));
//vk_log(VK_INFO, "vk_swap_chain_images count: %d\n", s.vk_swap_chain_image_count);
// todo alloc space for images
VK_CHECK(vkGetSwapchainImagesKHR(s.vk_device, s.vk_swap_chain, &s.vk_swap_chain_image_count, s.vk_swap_chain_images));
s.vk_swap_chain_image_format = surfaceFormat.format;
s.vk_swap_chain_extent = extent;
vk_log(VK_INFO, "Vulkan swapchain created!\n");
}
VkImageView
create_image_view(VkImage image, VkFormat format, VkImageAspectFlags aspectFlags, uint32_t mipLevels)
{
VkImageViewCreateInfo viewInfo = {0};
viewInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
viewInfo.image = image;
viewInfo.viewType = VK_IMAGE_VIEW_TYPE_2D;
viewInfo.format = format;
viewInfo.subresourceRange.aspectMask = aspectFlags;
viewInfo.subresourceRange.baseMipLevel = 0;
viewInfo.subresourceRange.levelCount = mipLevels;
viewInfo.subresourceRange.baseArrayLayer = 0;
viewInfo.subresourceRange.layerCount = 1;
VkImageView imageView;
VK_CHECK(vkCreateImageView(s.vk_device, &viewInfo, NULL, &imageView));
return imageView;
}
void
vulkan_create_image_views()
{
for (size_t i = 0; i < s.vk_swap_chain_image_count; i++) {
s.vk_swap_chain_image_views[i] = create_image_view(s.vk_swap_chain_images[i], s.vk_swap_chain_image_format, VK_IMAGE_ASPECT_COLOR_BIT, 1);
}
vk_log(VK_INFO, "Vulkan image views created!\n");
}
VkShaderModule
createShaderModule(const char * code, long size)
{
VkShaderModuleCreateInfo createInfo = {0};
createInfo.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
createInfo.codeSize = size;
createInfo.pCode = (const uint32_t *)code;
VkShaderModule shaderModule;
if (vkCreateShaderModule(s.vk_device, &createInfo, NULL, &shaderModule) != VK_SUCCESS) {
vk_log(VK_ERROR, "failed to create shader module!\n");
}
return shaderModule;
}
shaderc_compilation_result_t
load_compile_shader_data(const char * path, shaderc_shader_kind shader_kind)
{
FILE* file = fopen(path, "r");
if (!file) {
vk_log(VK_ERROR, "SHADER COMPILATION: Failed to open file: %s\n", path);
return NULL;
}
fseek(file, 0, SEEK_END);
long glsl_length = ftell(file);
fseek(file, 0, SEEK_SET);
char* glsl_src = (char*)malloc(glsl_length + 1);
if (!glsl_src) {
vk_log(VK_ERROR, "SHADER COMPILATION: Failed to allocate memory\n");
fclose(file);
return NULL;
}
fread(glsl_src, 1, glsl_length, file);
glsl_src[glsl_length] = '\0';
fclose(file);
shaderc_compiler_t compiler = shaderc_compiler_initialize();
if (!compiler) {
vk_log(VK_ERROR, "SHADER COMPILATION: Failed to initialize shader compiler\n");
free(glsl_src);
return NULL;
}
shaderc_compile_options_t options = shaderc_compile_options_initialize();
shaderc_compilation_result_t result = shaderc_compile_into_spv(compiler,
glsl_src,
glsl_length,
shader_kind,
path, "main", options);
if (shaderc_result_get_compilation_status(result) != shaderc_compilation_status_success) {
vk_log(VK_ERROR, "SHADER COMPILATION: error: %s\n", shaderc_result_get_error_message(result));
shaderc_result_release(result);
shaderc_compiler_release(compiler);
free(glsl_src);
return NULL;
}
shaderc_compiler_release(compiler);
free(glsl_src);
return result;
}
uint32_t
findMemoryType(uint32_t typeFilter, VkMemoryPropertyFlags properties)
{
VkPhysicalDeviceMemoryProperties memProperties;
vkGetPhysicalDeviceMemoryProperties(s.vk_physical_device, &memProperties);
for (uint32_t i = 0; i < memProperties.memoryTypeCount; i++) {
if ((typeFilter & (1 << i)) && (memProperties.memoryTypes[i].propertyFlags & properties) == properties) {
return i;
}
}
vk_log(VK_ERROR, "failed to find suitable memory type!\n");
return 9999;
}
void
createImage(uint32_t width, uint32_t height, uint32_t mipLevels, VkFormat format,
VkImageTiling tiling, VkImageUsageFlags usage,
VkMemoryPropertyFlags properties, VkImage *image,
VkDeviceMemory *imageMemory)
{
VkImageCreateInfo imageInfo = {0};
imageInfo.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
imageInfo.imageType = VK_IMAGE_TYPE_2D;
imageInfo.extent.width = width;
imageInfo.extent.height = height;
imageInfo.extent.depth = 1;
imageInfo.mipLevels = mipLevels;
imageInfo.arrayLayers = 1;
imageInfo.format = format;
imageInfo.tiling = tiling;
imageInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
imageInfo.usage = usage;
imageInfo.samples = VK_SAMPLE_COUNT_1_BIT;
imageInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
VK_CHECK(vkCreateImage(s.vk_device, &imageInfo, NULL, image));
VkMemoryRequirements memRequirements;
vkGetImageMemoryRequirements(s.vk_device, *image, &memRequirements);
VkMemoryAllocateInfo allocInfo = {0};
allocInfo.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
allocInfo.allocationSize = memRequirements.size;
allocInfo.memoryTypeIndex = findMemoryType(memRequirements.memoryTypeBits, properties);
VK_CHECK(vkAllocateMemory(s.vk_device, &allocInfo, NULL, imageMemory));
vkBindImageMemory(s.vk_device, *image, *imageMemory , 0);
}
VkCommandBuffer
beginSingleTimeCommands()
{
VkCommandBufferAllocateInfo allocInfo = {0};
allocInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
allocInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
allocInfo.commandPool = s.vk_command_pool;
allocInfo.commandBufferCount = 1;
VkCommandBuffer commandBuffer;
VK_CHECK(vkAllocateCommandBuffers(s.vk_device, &allocInfo, &commandBuffer));
VkCommandBufferBeginInfo beginInfo = {0};
beginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
beginInfo.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
VK_CHECK(vkBeginCommandBuffer(commandBuffer, &beginInfo));
return commandBuffer;
}
void
endSingleTimeCommands(VkCommandBuffer commandBuffer)
{
VK_CHECK(vkEndCommandBuffer(commandBuffer));
VkSubmitInfo submitInfo = {0};
submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
submitInfo.commandBufferCount = 1;
submitInfo.pCommandBuffers = &commandBuffer;
VK_CHECK(vkQueueSubmit(s.vk_graphics_queue, 1, &submitInfo, VK_NULL_HANDLE));
VK_CHECK(vkQueueWaitIdle(s.vk_graphics_queue));
vkFreeCommandBuffers(s.vk_device, s.vk_command_pool, 1, &commandBuffer);
}
int
hasStencilComponent(VkFormat format)
{
return format == VK_FORMAT_D32_SFLOAT_S8_UINT || format == VK_FORMAT_D24_UNORM_S8_UINT;
}
void
transitionImageLayout(VkImage image, VkFormat format,
VkAccessFlags srcAccessMask, VkAccessFlags dstAccessMask,
VkPipelineStageFlags srcStageMask, VkPipelineStageFlags dstStageMask,
VkImageLayout oldLayout, VkImageLayout newLayout, uint32_t mipLevels)
{
VkCommandBuffer commandBuffer = beginSingleTimeCommands();
VkImageMemoryBarrier barrier = {0};
barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
barrier.srcAccessMask = srcAccessMask;
barrier.dstAccessMask = dstAccessMask;
barrier.oldLayout = oldLayout;
barrier.newLayout = newLayout;
barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
barrier.image = image;
// barrier.subresourceRange.aspectMask =
if (newLayout == VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL) {
barrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
if (hasStencilComponent(format)) {
barrier.subresourceRange.aspectMask |= VK_IMAGE_ASPECT_STENCIL_BIT;
}
} else {
barrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
}
barrier.subresourceRange.baseMipLevel = 0;
barrier.subresourceRange.levelCount = mipLevels;
barrier.subresourceRange.baseArrayLayer = 0;
barrier.subresourceRange.layerCount = 1;
vkCmdPipelineBarrier(commandBuffer,
srcStageMask, dstStageMask,
0,
0, NULL,
0, NULL,
1, &barrier);
endSingleTimeCommands(commandBuffer);
}
VkFormat
findSupportedFormat(VkFormat *candidates, size_t n,
VkImageTiling tiling,
VkFormatFeatureFlags features)
{
for (size_t i = 0; i < n; i++) {
VkFormat format = candidates[i];
VkFormatProperties props;
vkGetPhysicalDeviceFormatProperties(s.vk_physical_device, format, &props);
if (tiling == VK_IMAGE_TILING_LINEAR && (props.linearTilingFeatures & features) == features) {
return format;
} else if (tiling == VK_IMAGE_TILING_OPTIMAL && (props.optimalTilingFeatures & features) == features) {
return format;
}
}
vk_log(VK_ERROR, "failed to find supported format!\n");
abort();
}
VkFormat
findDepthFormat()
{
VkFormat formats[] = { VK_FORMAT_D32_SFLOAT, VK_FORMAT_D32_SFLOAT_S8_UINT, VK_FORMAT_D24_UNORM_S8_UINT};
return findSupportedFormat(formats, VK_ARRAY_LEN(formats),
VK_IMAGE_TILING_OPTIMAL,
VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT);
}
void
vulkan_create_depth_resources()
{
VkFormat depthFormat = findDepthFormat();
createImage(s.vk_swap_chain_extent.width, s.vk_swap_chain_extent.height, 1,
depthFormat, VK_IMAGE_TILING_OPTIMAL,
VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT,
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT,
&s.vk_depth_image, &s.vk_depth_image_memory);
s.vk_depth_image_view = create_image_view(s.vk_depth_image, depthFormat,
VK_IMAGE_ASPECT_DEPTH_BIT, 1);
transitionImageLayout(s.vk_depth_image, depthFormat,
VK_ACCESS_NONE, VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT,
VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT,
VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL, 1);
}
void
vulkan_create_graphics_pipeline(VkPolygonMode polygon_mode)
{
shaderc_compilation_result_t vert_result = load_compile_shader_data("src/shader.vert", shaderc_vertex_shader);
if (!vert_result) {
vk_log(VK_ERROR, "Can't load vertex shader\n");
if (s.prev_vert_result) {
vert_result = s.prev_vert_result;
}
}
if (s.prev_vert_result && vert_result != s.prev_vert_result) shaderc_result_release(s.prev_vert_result);
s.prev_vert_result = vert_result;
shaderc_compilation_result_t frag_result = load_compile_shader_data("src/shader.frag", shaderc_fragment_shader);
if (!frag_result) {
vk_log(VK_ERROR, "Can't load fragment shader\n");
if (s.prev_frag_result) {
frag_result = s.prev_frag_result;
}
}
if (s.prev_frag_result && frag_result != s.prev_frag_result) shaderc_result_release(s.prev_frag_result);
s.prev_frag_result = frag_result;
const char * vert_data = shaderc_result_get_bytes(vert_result);
long vert_size = shaderc_result_get_length(vert_result);
const char * frag_data = shaderc_result_get_bytes(frag_result);
long frag_size = shaderc_result_get_length(frag_result);
vk_log(VK_INFO, "Shaders loaded\n");
VkShaderModule vertShaderModule = createShaderModule(vert_data, vert_size);
VkShaderModule fragShaderModule = createShaderModule(frag_data, frag_size);
VkPipelineShaderStageCreateInfo vertShaderStageInfo = {0};
vertShaderStageInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
vertShaderStageInfo.stage = VK_SHADER_STAGE_VERTEX_BIT;
vertShaderStageInfo.module = vertShaderModule;
vertShaderStageInfo.pName = "main";
VkPipelineShaderStageCreateInfo fragShaderStageInfo = {0};
fragShaderStageInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
fragShaderStageInfo.stage = VK_SHADER_STAGE_FRAGMENT_BIT;
fragShaderStageInfo.module = fragShaderModule;
fragShaderStageInfo.pName = "main";
VkPipelineShaderStageCreateInfo shaderStages[] = {vertShaderStageInfo, fragShaderStageInfo};
VkDynamicState dynamicStates[] = {
VK_DYNAMIC_STATE_VIEWPORT,
VK_DYNAMIC_STATE_SCISSOR,
VK_DYNAMIC_STATE_DEPTH_TEST_ENABLE,
VK_DYNAMIC_STATE_DEPTH_WRITE_ENABLE
};
VkPipelineDynamicStateCreateInfo dynamicState = {0};
dynamicState.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
dynamicState.dynamicStateCount = VK_ARRAY_LEN(dynamicStates);
dynamicState.pDynamicStates = dynamicStates;
VkVertexInputBindingDescription bindingDescription = {0};
bindingDescription.binding = 0;
bindingDescription.stride = sizeof(Vertex);
bindingDescription.inputRate = VK_VERTEX_INPUT_RATE_VERTEX;
VkVertexInputAttributeDescription attributeDescriptions[3] = {0};
attributeDescriptions[0].binding = 0;
attributeDescriptions[0].location = 0;
attributeDescriptions[0].format = VK_FORMAT_R32G32B32_SFLOAT;
attributeDescriptions[0].offset = offsetof(Vertex, pos);
attributeDescriptions[1].binding = 0;
attributeDescriptions[1].location = 1;
attributeDescriptions[1].format = VK_FORMAT_R32G32B32_SFLOAT;
attributeDescriptions[1].offset = offsetof(Vertex, color);
attributeDescriptions[2].binding = 0;
attributeDescriptions[2].location = 2;
attributeDescriptions[2].format = VK_FORMAT_R32G32_SFLOAT;
attributeDescriptions[2].offset = offsetof(Vertex, texCoord);
VkPipelineVertexInputStateCreateInfo vertexInputInfo = {0};
vertexInputInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
vertexInputInfo.vertexBindingDescriptionCount = 1;
vertexInputInfo.pVertexBindingDescriptions = &bindingDescription;
vertexInputInfo.vertexAttributeDescriptionCount = VK_ARRAY_LEN(attributeDescriptions);
vertexInputInfo.pVertexAttributeDescriptions = attributeDescriptions;
VkPipelineInputAssemblyStateCreateInfo inputAssembly = {};
inputAssembly.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
inputAssembly.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
inputAssembly.primitiveRestartEnable = VK_FALSE;
VkViewport viewport = {0};
viewport.x = 0.0f;
viewport.y = 0.0f;
viewport.width = (float) s.vk_swap_chain_extent.width;
viewport.height = (float) s.vk_swap_chain_extent.height;
viewport.minDepth = 0.0f;
viewport.maxDepth = 1.0f;
VkRect2D scissor = {0};
scissor.offset = (VkOffset2D){0, 0};
scissor.extent = s.vk_swap_chain_extent;
VkPipelineViewportStateCreateInfo viewportState = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO,
.viewportCount = 1,
.pViewports = &viewport,
.scissorCount = 1,
.pScissors = &scissor,
};
VkPipelineRasterizationStateCreateInfo rasterizer = {0};
rasterizer.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
rasterizer.depthClampEnable = VK_FALSE;
rasterizer.rasterizerDiscardEnable = VK_FALSE;
rasterizer.polygonMode = polygon_mode;
rasterizer.lineWidth = 1.0f;
rasterizer.cullMode = VK_CULL_MODE_NONE;
//rasterizer.cullMode = VK_CULL_MODE_BACK_BIT;
rasterizer.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE;
rasterizer.depthBiasEnable = VK_FALSE;
rasterizer.depthBiasConstantFactor = 0.0f; // Optional
rasterizer.depthBiasClamp = 0.0f; // Optional
rasterizer.depthBiasSlopeFactor = 0.0f; // Optional
VkPipelineMultisampleStateCreateInfo multisampling = {0};
multisampling.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
multisampling.sampleShadingEnable = VK_FALSE;
multisampling.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
multisampling.minSampleShading = 1.0f; // Optional
multisampling.pSampleMask = NULL; // Optional
multisampling.alphaToCoverageEnable = VK_FALSE; // Optional
multisampling.alphaToOneEnable = VK_FALSE; // Optional
VkPipelineColorBlendAttachmentState colorBlendAttachment = {0};
colorBlendAttachment.colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
colorBlendAttachment.blendEnable = VK_TRUE;
colorBlendAttachment.srcColorBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA;
colorBlendAttachment.dstColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
colorBlendAttachment.colorBlendOp = VK_BLEND_OP_ADD;
colorBlendAttachment.srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE;
colorBlendAttachment.dstAlphaBlendFactor = VK_BLEND_FACTOR_ZERO;
colorBlendAttachment.alphaBlendOp = VK_BLEND_OP_ADD;
VkPipelineColorBlendStateCreateInfo colorBlending = {0};
colorBlending.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
colorBlending.logicOpEnable = VK_TRUE;
colorBlending.logicOp = VK_LOGIC_OP_COPY; // Optional
colorBlending.attachmentCount = 1;
colorBlending.pAttachments = &colorBlendAttachment;
colorBlending.blendConstants[0] = 0.0f; // Optional
colorBlending.blendConstants[1] = 0.0f; // Optional
colorBlending.blendConstants[2] = 0.0f; // Optional
colorBlending.blendConstants[3] = 0.0f; // Optional
VkPipelineLayoutCreateInfo pipelineLayoutInfo = {0};
pipelineLayoutInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
pipelineLayoutInfo.setLayoutCount = 1;
pipelineLayoutInfo.pSetLayouts = &s.vk_descriptor_set_layout;
pipelineLayoutInfo.pushConstantRangeCount = 0; // Optional
pipelineLayoutInfo.pPushConstantRanges = NULL; // Optional
if (vkCreatePipelineLayout(s.vk_device, &pipelineLayoutInfo, NULL, &s.vk_pipeline_layout) != VK_SUCCESS) {
vk_log(VK_ERROR, "failed to create pipeline layout!\n");
}
VkPipelineDepthStencilStateCreateInfo depthStencil = {0};
depthStencil.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO;
depthStencil.depthTestEnable = VK_TRUE;
depthStencil.depthWriteEnable = VK_TRUE;
depthStencil.depthBoundsTestEnable = VK_FALSE;
depthStencil.stencilTestEnable = VK_FALSE;
depthStencil.depthCompareOp = VK_COMPARE_OP_LESS;
depthStencil.minDepthBounds = 0.0f; // Optional
depthStencil.maxDepthBounds = 1.0f; // Optional
depthStencil.front = (VkStencilOpState){0}; // Optional
depthStencil.back = (VkStencilOpState){0}; // Optional
// TODO depthAttachment
VkPipelineRenderingCreateInfo pipeline_rendering_create_info = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_RENDERING_CREATE_INFO_KHR,
.colorAttachmentCount = 1,
.pColorAttachmentFormats = &s.vk_swap_chain_image_format,
.depthAttachmentFormat = findDepthFormat(),
};
VkGraphicsPipelineCreateInfo pipelineInfo = {0};
pipelineInfo.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
pipelineInfo.stageCount = 2;
pipelineInfo.pStages = shaderStages;
pipelineInfo.pNext = &pipeline_rendering_create_info;
pipelineInfo.pVertexInputState = &vertexInputInfo;
pipelineInfo.pInputAssemblyState = &inputAssembly;
pipelineInfo.pViewportState = &viewportState;
pipelineInfo.pRasterizationState = &rasterizer;
pipelineInfo.pMultisampleState = &multisampling;
pipelineInfo.pDepthStencilState = &depthStencil;
pipelineInfo.pColorBlendState = &colorBlending;
pipelineInfo.pDynamicState = &dynamicState;
pipelineInfo.layout = s.vk_pipeline_layout;
pipelineInfo.renderPass = VK_NULL_HANDLE;
pipelineInfo.subpass = 0;
pipelineInfo.basePipelineHandle = VK_NULL_HANDLE; // Optional
pipelineInfo.basePipelineIndex = -1; // Optional
if (vkCreateGraphicsPipelines(s.vk_device, VK_NULL_HANDLE, 1, &pipelineInfo, NULL, &s.vk_graphics_pipeline) != VK_SUCCESS) {
vk_log(VK_ERROR, "failed to create graphics pipeline!\n");
}
if (s.prev_vert_result != vert_result) {
shaderc_result_release(vert_result);
}
if (s.prev_frag_result != frag_result) {
shaderc_result_release(frag_result);
}
vkDestroyShaderModule(s.vk_device, fragShaderModule, NULL);
vkDestroyShaderModule(s.vk_device, vertShaderModule, NULL);
}
void
vulkan_create_command_pool()
{
QueueFamilyIndices queueFamilyIndices = vulkan_find_queue_families(s.vk_physical_device);
VkCommandPoolCreateInfo poolInfo = {0};
poolInfo.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
// AMD doesn't like this flag for some reason
poolInfo.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
poolInfo.queueFamilyIndex = queueFamilyIndices.graphicsFamily;
VK_CHECK(vkCreateCommandPool(s.vk_device, &poolInfo, NULL, &s.vk_command_pool));
}
void
vulkan_create_command_buffer()
{
// TODO Find a way to group allocation
for (int i = 0; i < MAX_FRAMES_IN_FLIGHT; i++) {
VkCommandBufferAllocateInfo allocInfo = {0};
allocInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
allocInfo.commandPool = s.vk_command_pool;
allocInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
allocInfo.commandBufferCount = 1;
VK_CHECK(vkAllocateCommandBuffers(s.vk_device, &allocInfo, &s.frames[i].vk_command_buffer));
}
}
void
recordCommandBuffer(VkCommandBuffer commandBuffer, uint32_t imageIndex)
{
VkCommandBufferBeginInfo beginInfo = {0};
beginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
beginInfo.flags = 0; // Optional
beginInfo.pInheritanceInfo = NULL; // Optional
VK_CHECK(vkBeginCommandBuffer(commandBuffer, &beginInfo));
vkCmdSetDepthTestEnable(commandBuffer, 1);
vkCmdSetDepthWriteEnable(commandBuffer, 1);
transitionImageLayout(
s.vk_swap_chain_images[imageIndex], VK_FORMAT_R8G8B8A8_SRGB, 0,
VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, VK_IMAGE_LAYOUT_UNDEFINED,
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, 1);
VkRenderingAttachmentInfo colorAttachment = {0};
colorAttachment.sType = VK_STRUCTURE_TYPE_RENDERING_ATTACHMENT_INFO;
colorAttachment.imageView = s.vk_swap_chain_image_views[imageIndex];
colorAttachment.imageLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
colorAttachment.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
colorAttachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
colorAttachment.clearValue.color =
(VkClearColorValue){{0.0f, 0.0f, 0.0f, 1.0f}};
VkRenderingAttachmentInfo depthAttachment = {0};
depthAttachment.sType = VK_STRUCTURE_TYPE_RENDERING_ATTACHMENT_INFO;
depthAttachment.imageView = s.vk_depth_image_view;
depthAttachment.imageLayout = VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_OPTIMAL;
depthAttachment.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
depthAttachment.storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
depthAttachment.clearValue.depthStencil = (VkClearDepthStencilValue){1.0f, 0u};
VkRenderingInfo renderingInfo = {};
renderingInfo.sType = VK_STRUCTURE_TYPE_RENDERING_INFO;
renderingInfo.renderArea =
(VkRect2D){{0, 0}, s.vk_swap_chain_extent};
renderingInfo.layerCount = 1;
renderingInfo.colorAttachmentCount = 1;
renderingInfo.pColorAttachments = &colorAttachment;
renderingInfo.pDepthAttachment = &depthAttachment;
vkCmdBeginRendering(commandBuffer, &renderingInfo);
vkCmdBindPipeline(commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS,
s.vk_graphics_pipeline);
VkViewport viewport = {0};
viewport.x = 0.0f;
viewport.y = 0.0f;
viewport.width = (float)(s.vk_swap_chain_extent.width);
viewport.height = (float)(s.vk_swap_chain_extent.height);
viewport.minDepth = 0.0f;
viewport.maxDepth = 1.0f;
vkCmdSetViewport(commandBuffer, 0, 1, &viewport);
VkRect2D scissor = {0};
scissor.offset = (VkOffset2D){0, 0};
scissor.extent = s.vk_swap_chain_extent;
vkCmdSetScissor(commandBuffer, 0, 1, &scissor);
VkBuffer vertexBuffers[] = {s.vk_vertex_buffer};
VkDeviceSize offsets[] = {0};
vkCmdBindVertexBuffers(commandBuffer, 0, 1, vertexBuffers, offsets);
vkCmdBindIndexBuffer(commandBuffer, s.vk_index_buffer, 0,
VK_INDEX_TYPE_UINT32);
vkCmdBindDescriptorSets(commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS,
s.vk_pipeline_layout, 0, 1,
&s.frames[currentFrame].vk_descriptor_set, 0, NULL);
vkCmdDrawIndexed(commandBuffer, s.indices_count, 1, 0, 0, 0);
vkCmdEndRendering(commandBuffer);
transitionImageLayout(s.vk_swap_chain_images[imageIndex],
VK_FORMAT_R8G8B8A8_SRGB,
VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, 0,
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT,
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
VK_IMAGE_LAYOUT_PRESENT_SRC_KHR, 1);
VK_CHECK(vkEndCommandBuffer(commandBuffer));
}
void
vulkan_create_sync_objects()
{
VkSemaphoreCreateInfo semaphoreInfo = {0};
semaphoreInfo.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
VkFenceCreateInfo fenceInfo = {0};
fenceInfo.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
fenceInfo.flags = VK_FENCE_CREATE_SIGNALED_BIT;
for (size_t i = 0; i < MAX_FRAMES_IN_FLIGHT; i++) {
VK_CHECK(vkCreateSemaphore(s.vk_device, &semaphoreInfo, NULL, &s.frames[i].image_available_semaphore));
VK_CHECK(vkCreateSemaphore(s.vk_device, &semaphoreInfo, NULL, &s.frames[i].render_finished_semaphore));
VK_CHECK(vkCreateFence(s.vk_device, &fenceInfo, NULL, &s.frames[i].in_flight_fence));
}
}
void
createBuffer(VkDeviceSize size,
VkBufferUsageFlags usage,
VkMemoryPropertyFlags properties,
VkBuffer *buffer, VkDeviceMemory *bufferMemory)
{
VkBufferCreateInfo bufferInfo = {0};
bufferInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
bufferInfo.size = size;
bufferInfo.usage = usage;
bufferInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
VK_CHECK(vkCreateBuffer(s.vk_device, &bufferInfo, NULL, buffer));
VkMemoryRequirements memRequirements;
vkGetBufferMemoryRequirements(s.vk_device, *buffer, &memRequirements);
VkMemoryAllocateInfo allocInfo = {0};
allocInfo.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
allocInfo.allocationSize = memRequirements.size;
allocInfo.memoryTypeIndex = findMemoryType(memRequirements.memoryTypeBits, properties);
// TODO: group allocations etc... (allocations limited by hardware)
VK_CHECK(vkAllocateMemory(s.vk_device, &allocInfo, NULL, bufferMemory));
VK_CHECK(vkBindBufferMemory(s.vk_device, *buffer, *bufferMemory, 0));
}
void copy_buffer(VkBuffer srcBuffer, VkBuffer dstBuffer, VkDeviceSize size) {
VkCommandBuffer commandBuffer = beginSingleTimeCommands();
VkBufferCopy copyRegion = {0};
copyRegion.srcOffset = 0; // Optional
copyRegion.dstOffset = 0; // Optional
copyRegion.size = size;
vkCmdCopyBuffer(commandBuffer, srcBuffer, dstBuffer, 1, ©Region);
endSingleTimeCommands(commandBuffer);
}
void
vulkan_create_vertex_buffer()
{
VkDeviceSize bufferSize = sizeof(s.vertices[0]) * s.vertices_count;
/* VkDeviceSize bufferSize = sizeof(vertices[0]) * VERTICES_SIZE; */
VkBuffer stagingBuffer;
VkDeviceMemory stagingBufferMemory;
createBuffer(bufferSize,
VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
&stagingBuffer, &stagingBufferMemory);
void* data;
VK_CHECK(vkMapMemory(s.vk_device, stagingBufferMemory, 0, bufferSize, 0, &data));
// memcpy(data, vertices, (size_t) bufferSize);
memcpy(data, s.vertices, (size_t) bufferSize);
vkUnmapMemory(s.vk_device, stagingBufferMemory);
createBuffer(bufferSize,
VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_VERTEX_BUFFER_BIT,
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT,
&s.vk_vertex_buffer, &s.vk_vertex_buffer_memory);
copy_buffer(stagingBuffer, s.vk_vertex_buffer, bufferSize);
vkDestroyBuffer(s.vk_device, stagingBuffer, NULL);
vkFreeMemory(s.vk_device, stagingBufferMemory, NULL);
}
void
vulkan_create_index_buffer()
{
VkDeviceSize bufferSize = sizeof(s.indices[0]) * s.indices_count;
/* VkDeviceSize bufferSize = sizeof(indices[0]) * INDICES_SIZE; */
VkBuffer stagingBuffer;
VkDeviceMemory stagingBufferMemory;
createBuffer(bufferSize,
VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
&stagingBuffer, &stagingBufferMemory);
void* data;
VK_CHECK(vkMapMemory(s.vk_device, stagingBufferMemory, 0, bufferSize, 0, &data));
memcpy(data, s.indices, (size_t) bufferSize);
/* memcpy(data, indices, (size_t) bufferSize); */
vkUnmapMemory(s.vk_device, stagingBufferMemory);
createBuffer(bufferSize,
VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_INDEX_BUFFER_BIT,
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT,
&s.vk_index_buffer, &s.vk_index_buffer_memory);
copy_buffer(stagingBuffer, s.vk_index_buffer, bufferSize);
vkDestroyBuffer(s.vk_device, stagingBuffer, NULL);
vkFreeMemory(s.vk_device, stagingBufferMemory, NULL);
}
void
vulkan_create_descriptor_set_layout()
{
VkDescriptorSetLayoutBinding uboLayoutBinding = {0};
uboLayoutBinding.binding = 0;
uboLayoutBinding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
uboLayoutBinding.descriptorCount = 1;
uboLayoutBinding.stageFlags = VK_SHADER_STAGE_ALL;
//uboLayoutBinding.stageFlags = VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT;
uboLayoutBinding.pImmutableSamplers = NULL; // optional
VkDescriptorSetLayoutBinding samplerLayoutBinding = {0};
samplerLayoutBinding.binding = 1;
samplerLayoutBinding.descriptorCount = 1;
samplerLayoutBinding.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
samplerLayoutBinding.pImmutableSamplers = NULL;
samplerLayoutBinding.stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
VkDescriptorSetLayoutBinding bindings[2] = {uboLayoutBinding, samplerLayoutBinding};
VkDescriptorSetLayoutCreateInfo layoutInfo = {0};
layoutInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
layoutInfo.bindingCount = VK_ARRAY_LEN(bindings);
layoutInfo.pBindings = bindings;
VK_CHECK(vkCreateDescriptorSetLayout(s.vk_device, &layoutInfo, NULL, &s.vk_descriptor_set_layout));
}
void
vulkan_create_uniform_buffers()
{
VkDeviceSize bufferSize = sizeof(UniformBufferObject);
for (size_t i = 0; i < MAX_FRAMES_IN_FLIGHT; i++) {
createBuffer(bufferSize,
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
&s.frames[i].vk_uniform_buffer, &s.frames[i].vk_uniform_buffer_memory);
VK_CHECK(vkMapMemory(s.vk_device, s.frames[i].vk_uniform_buffer_memory, 0, bufferSize, 0, &s.frames[i].vk_uniform_buffer_mapped));
}
}
void
vulkan_create_descriptor_pool()
{
VkDescriptorPoolSize poolSizes[2] = {0};
poolSizes[0].type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
poolSizes[0].descriptorCount = MAX_FRAMES_IN_FLIGHT;
poolSizes[1].type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
poolSizes[1].descriptorCount = MAX_FRAMES_IN_FLIGHT;
VkDescriptorPoolCreateInfo poolInfo = {0};
poolInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
poolInfo.poolSizeCount = VK_ARRAY_LEN(poolSizes);
poolInfo.pPoolSizes = poolSizes;
poolInfo.maxSets = MAX_FRAMES_IN_FLIGHT;
VK_CHECK(vkCreateDescriptorPool(s.vk_device, &poolInfo, NULL, &s.vk_descriptor_pool));
}
void
vulkan_create_descriptor_sets()
{
VkDescriptorSetLayout layouts[MAX_FRAMES_IN_FLIGHT] = {0};
for (int i = 0; i < MAX_FRAMES_IN_FLIGHT; i++) {
layouts[i] = s.vk_descriptor_set_layout;
}
// TODO Find a way to group allocation
for (size_t i = 0; i < MAX_FRAMES_IN_FLIGHT; i++) {
VkDescriptorSetAllocateInfo allocInfo = {0};
allocInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
allocInfo.descriptorPool = s.vk_descriptor_pool;
allocInfo.descriptorSetCount = 1;
allocInfo.pSetLayouts = layouts;
VK_CHECK(vkAllocateDescriptorSets(s.vk_device, &allocInfo, &s.frames[i].vk_descriptor_set));
}
for (size_t i = 0; i < MAX_FRAMES_IN_FLIGHT; i++) {
VkDescriptorBufferInfo bufferInfo = {0};
bufferInfo.buffer = s.frames[i].vk_uniform_buffer;
bufferInfo.offset = 0;
bufferInfo.range = sizeof(UniformBufferObject);
VkDescriptorImageInfo imageInfo = {0};
imageInfo.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
imageInfo.imageView = s.vk_texture_image_view;
imageInfo.sampler = s.vk_texture_sampler;
VkWriteDescriptorSet descriptorWrites[2] = {0};
descriptorWrites[0].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
descriptorWrites[0].dstSet = s.frames[i].vk_descriptor_set;
descriptorWrites[0].dstBinding = 0;
descriptorWrites[0].dstArrayElement = 0;
descriptorWrites[0].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
descriptorWrites[0].descriptorCount = 1;
descriptorWrites[0].pBufferInfo = &bufferInfo;
descriptorWrites[1].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
descriptorWrites[1].dstSet = s.frames[i].vk_descriptor_set;
descriptorWrites[1].dstBinding = 1;
descriptorWrites[1].dstArrayElement = 0;
descriptorWrites[1].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
descriptorWrites[1].descriptorCount = 1;
descriptorWrites[1].pImageInfo = &imageInfo;
vkUpdateDescriptorSets(s.vk_device, VK_ARRAY_LEN(descriptorWrites), descriptorWrites, 0, NULL);
}
}
void
cleanupSwapChain()
{
vkDestroyImageView(s.vk_device, s.vk_depth_image_view, NULL);
vkDestroyImage(s.vk_device, s.vk_depth_image, NULL);
vkFreeMemory(s.vk_device, s.vk_depth_image_memory, NULL);
for (uint32_t i = 0; i < s.vk_swap_chain_image_count; i++) {
vkDestroyImageView(s.vk_device, s.vk_swap_chain_image_views[i], NULL);
}
vkDestroySwapchainKHR(s.vk_device, s.vk_swap_chain, NULL);
}
void
recreateSwapChain()
{
vkDeviceWaitIdle(s.vk_device);
cleanupSwapChain();
vulkan_create_swap_chain();
vulkan_create_image_views();
vulkan_create_depth_resources();
}
void
recreate_graphics_pipeline()
{
recreateSwapChain();
vkDestroyPipeline(s.vk_device, s.vk_graphics_pipeline, NULL);
vkDestroyPipelineLayout(s.vk_device, s.vk_pipeline_layout, NULL);
vulkan_create_graphics_pipeline(s.polygon_mode);
}
int polygon_mode_n = 3;
VkPolygonMode polygon_modes[3] = {VK_POLYGON_MODE_FILL, VK_POLYGON_MODE_LINE,
VK_POLYGON_MODE_POINT};
void
handle_input(bool * quit)
{
SDL_Event e;
while (SDL_PollEvent(&e) != 0) {
// User requests quit
if (e.type == SDL_QUIT) {
*quit = true;
}
// User presses a key
else if (e.type == SDL_KEYDOWN) {
switch (e.key.keysym.sym) {
case SDLK_w:
// s.camera.pos[0] += 0.1f;
move_towards(s.camera.front, s.camera.pos, -0.1f);
move_towards(s.camera.pos, s.camera.front, 0.1f);
break;
case SDLK_s:
//s.camera.pos[0] -= 0.1f;
move_towards(s.camera.front, s.camera.pos, 0.1f);
move_towards(s.camera.pos, s.camera.front, -0.1f);
break;
case SDLK_a:
move_relative(s.camera.front, s.camera.pos, -0.1f, 1);
move_relative(s.camera.pos, s.camera.front, 0.1f, 1);
break;
case SDLK_d:
move_relative(s.camera.front, s.camera.pos, 0.1f, 1);
move_relative(s.camera.pos, s.camera.front, -0.1f, 1);
break;
case SDLK_q:
move_relative(s.camera.front, s.camera.pos, 0.1f, 0);
move_relative(s.camera.pos, s.camera.front, 0.1f, 0);
break;
case SDLK_e:
move_relative(s.camera.front, s.camera.pos, -0.1f, 0);
move_relative(s.camera.pos, s.camera.front, -0.1f, 0);
break;
case SDLK_g: // reload shaders
recreate_graphics_pipeline();
break;
case SDLK_z: // toggle polygon mode
polygon_mode_n = (polygon_mode_n + 1) % 3;
s.polygon_mode = polygon_modes[polygon_mode_n];
recreate_graphics_pipeline();
break;
case SDLK_l:
s.rotate = s.rotate ? 0 : 1;
break;
case SDLK_m:
vkDeviceWaitIdle(s.vk_device);
free(s.vertices);
free(s.indices);
if (!strcmp(s.model_path, "assets/human.obj"))
strcpy(s.model_path, "assets/viking_room.obj");
else if (!strcmp(s.model_path, "assets/viking_room.obj"))
strcpy(s.model_path, "assets/test.obj");
else
strcpy(s.model_path, "assets/human.obj");
load_model_obj();
vkDestroyBuffer(s.vk_device, s.vk_vertex_buffer, NULL);
vkFreeMemory(s.vk_device, s.vk_vertex_buffer_memory, NULL);
vkDestroyBuffer(s.vk_device, s.vk_index_buffer, NULL);
vkFreeMemory(s.vk_device, s.vk_index_buffer_memory, NULL);
vulkan_create_vertex_buffer();
vulkan_create_index_buffer();
break;
case SDLK_r:
s.camera.pos[0] = 1.0f;
s.camera.pos[1] = 1.0f;
s.camera.pos[2] = 1.0f;
s.camera.front[0] = 0.0f;
s.camera.front[1] = 0.0f;
s.camera.front[2] = 0.0f;
s.camera.up[0] = 0.0f;
s.camera.up[1] = 0.0f;
s.camera.up[2] = 1.0f;
s.camera.yaw = 0.0f;
s.camera.pitch = 90.0f;
s.camera.lastX = 400.0f;
s.camera.lastY = 300.0f;
s.camera.fov = 45.0f;
glm_mat4_identity(s.ubo.model);
s.zoom = 10;
update_camera(0,0);
break;
}
}
else if (e.type == SDL_MOUSEWHEEL) {
if(e.wheel.y > 0) // scroll up
{
s.zoom -= 1;
}
else if(e.wheel.y < 0) // scroll down
{
s.zoom += 1;
if (s.zoom == -100) s.zoom = 1;
}
}
else if (e.type == SDL_MOUSEBUTTONDOWN) {
if (e.button.button != 2) {
s.mouse_pressed = 1;
} else {
s.middle_click = 1;
}
}
else if (e.type == SDL_MOUSEBUTTONUP) {
if (e.button.button != 2) {
s.mouse_pressed = 0;
} else {
s.middle_click = 0;
}
}
mouseCallback(&e);
}
}
void
copyBufferToImage(VkBuffer buffer, VkImage image, uint32_t width,
uint32_t height)
{
VkCommandBuffer commandBuffer = beginSingleTimeCommands();
VkBufferImageCopy region = {0};
region.bufferOffset = 0;
region.bufferRowLength = 0;
region.bufferImageHeight = 0;
region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
region.imageSubresource.mipLevel = 0;
region.imageSubresource.baseArrayLayer = 0;
region.imageSubresource.layerCount = 1;
region.imageOffset = (VkOffset3D){0, 0, 0};
region.imageExtent = (VkExtent3D){width, height, 1};
vkCmdCopyBufferToImage(commandBuffer,
buffer,
image,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
1,
®ion
);
endSingleTimeCommands(commandBuffer);
}
void generateMipmaps(VkImage image, VkFormat imageFormat, int32_t texWidth, int32_t texHeight, uint32_t mipLevels) {
VkCommandBuffer commandBuffer = beginSingleTimeCommands();
VkImageMemoryBarrier barrier = {0};
barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
barrier.image = image;
barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
barrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
barrier.subresourceRange.baseArrayLayer = 0;
barrier.subresourceRange.layerCount = 1;
barrier.subresourceRange.levelCount = 1;
int32_t mipWidth = texWidth;
int32_t mipHeight = texHeight;
for (uint32_t i = 1; i < mipLevels; i++) {
barrier.subresourceRange.baseMipLevel = i - 1;
barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
barrier.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
vkCmdPipelineBarrier(commandBuffer, VK_PIPELINE_STAGE_TRANSFER_BIT,
VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, NULL, 0, NULL, 1,
&barrier);
VkImageBlit blit = {0};
blit.srcOffsets[0] = (VkOffset3D){ 0, 0, 0 };
blit.srcOffsets[1] = (VkOffset3D){ mipWidth, mipHeight, 1 };
blit.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
blit.srcSubresource.mipLevel = i - 1;
blit.srcSubresource.baseArrayLayer = 0;
blit.srcSubresource.layerCount = 1;
blit.dstOffsets[0] = (VkOffset3D){ 0, 0, 0 };
blit.dstOffsets[1] = (VkOffset3D){ mipWidth > 1 ? mipWidth / 2 : 1, mipHeight > 1 ? mipHeight / 2 : 1, 1 };
blit.dstSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
blit.dstSubresource.mipLevel = i;
blit.dstSubresource.baseArrayLayer = 0;
blit.dstSubresource.layerCount = 1;
vkCmdBlitImage(commandBuffer, image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &blit,
VK_FILTER_LINEAR);
barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
barrier.srcAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
vkCmdPipelineBarrier(commandBuffer, VK_PIPELINE_STAGE_TRANSFER_BIT,
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0, 0, NULL, 0,
NULL, 1, &barrier);
if (mipWidth > 1) mipWidth /= 2;
if (mipHeight > 1) mipHeight /= 2;
}
/* barrier.subresourceRange.baseMipLevel = mipLevels - 1; */
/* barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL; */
/* barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL; */
/* barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT; */
/* barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT; */
/* vkCmdPipelineBarrier(commandBuffer, */
/* VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0, */
/* 0, NULL, */
/* 0, NULL, */
/* 1, &barrier); */
endSingleTimeCommands(commandBuffer);
}
void
vulkan_create_texture_image()
{
int texWidth, texHeight, texChannels;
stbi_uc* pixels = stbi_load(TEXTURE_PATH, &texWidth, &texHeight, &texChannels, STBI_rgb_alpha);
VkDeviceSize imageSize = texWidth * texHeight * 4;
s.vk_mip_levels = (uint32_t)floor(log2(fmax(texWidth, texHeight))) + 1;
if (!pixels) {
vk_log(VK_ERROR, "failed to load texture image!\n");
}
VkBuffer stagingBuffer;
VkDeviceMemory stagingBufferMemory;
createBuffer(imageSize, VK_BUFFER_USAGE_TRANSFER_SRC_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, &stagingBuffer, &stagingBufferMemory);
void* data;
vkMapMemory(s.vk_device, stagingBufferMemory, 0, imageSize, 0, &data);
memcpy(data, pixels, (size_t)imageSize);
vkUnmapMemory(s.vk_device, stagingBufferMemory);
stbi_image_free(pixels);
createImage(texWidth, texHeight, s.vk_mip_levels, VK_FORMAT_R8G8B8A8_SRGB,
VK_IMAGE_TILING_OPTIMAL,
VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT,
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, &s.vk_texture_image,
&s.vk_texture_image_memory);
transitionImageLayout(
s.vk_texture_image, VK_FORMAT_R8G8B8A8_SRGB, 0,
VK_ACCESS_TRANSFER_WRITE_BIT, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
VK_PIPELINE_STAGE_TRANSFER_BIT, VK_IMAGE_LAYOUT_UNDEFINED,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, s.vk_mip_levels);
copyBufferToImage(stagingBuffer, s.vk_texture_image, (uint32_t)texWidth,
(uint32_t)texHeight);
generateMipmaps(s.vk_texture_image, VK_FORMAT_R8G8B8A8_SRGB, texWidth, texHeight, s.vk_mip_levels);
transitionImageLayout(
s.vk_texture_image, VK_FORMAT_R8G8B8A8_SRGB,
VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT,
VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, s.vk_mip_levels);
vkDestroyBuffer(s.vk_device, stagingBuffer, NULL);
vkFreeMemory(s.vk_device, stagingBufferMemory, NULL);
}
void
vulkan_create_texture_image_view()
{
s.vk_texture_image_view = create_image_view(s.vk_texture_image, VK_FORMAT_R8G8B8A8_SRGB, VK_IMAGE_ASPECT_COLOR_BIT, s.vk_mip_levels);
}
void vulkan_create_texture_sampler() {
VkSamplerCreateInfo samplerInfo = {0};
samplerInfo.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
samplerInfo.magFilter = VK_FILTER_LINEAR;
samplerInfo.minFilter = VK_FILTER_LINEAR;
samplerInfo.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT;
samplerInfo.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT;
samplerInfo.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT;
samplerInfo.anisotropyEnable = VK_TRUE;
VkPhysicalDeviceProperties properties = {0};
vkGetPhysicalDeviceProperties(s.vk_physical_device, &properties);
samplerInfo.maxAnisotropy = properties.limits.maxSamplerAnisotropy;
samplerInfo.borderColor = VK_BORDER_COLOR_INT_OPAQUE_BLACK;
samplerInfo.unnormalizedCoordinates = VK_FALSE;
samplerInfo.compareEnable = VK_FALSE;
samplerInfo.compareOp = VK_COMPARE_OP_ALWAYS;
samplerInfo.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
samplerInfo.mipLodBias = 0.0f;
samplerInfo.minLod = 0.0f;
samplerInfo.maxLod = VK_LOD_CLAMP_NONE;
VK_CHECK(vkCreateSampler(s.vk_device, &samplerInfo, NULL, &s.vk_texture_sampler));
}
void
load_model_obj()
{
fastObjMesh *m = fast_obj_read(s.model_path);
if (!m) {
vk_log(VK_ERROR, "Can't load object\n");
}
s.indices_count = m->index_count;
s.indices = (uint32_t *)malloc(s.indices_count * sizeof(uint32_t));
s.vertices_count = 0;
if (m->group_count > 1) {
vk_log(VK_WARN, "fast_obj Mesh with groups > 1 not supported.");
}
/*
Since blender exports objs indexed we use those same indices for our
indexed draw call.
*/
/* Count indexs and vertices */
size_t c = 0;
for (size_t ii = 0; ii < m->group_count; ii++) {
const fastObjGroup *grp = &m->groups[ii];
for (unsigned int jj = 0; jj < grp->face_count; jj++) {
unsigned int fv = m->face_vertices[grp->face_offset + jj];
for (unsigned int kk = 0; kk < fv; kk++) {
/* position index */
uint32_t mip = m->indices[grp->index_offset + c].p - 1; /* make index start from zero */
/* flag if we've seen the index*/
int index_seen = 0;
for (size_t i = 0; i < c; i++) {
if (mip == s.indices[i]) {
index_seen = 1;
break;
}
}
s.indices[c] = mip;
if (!index_seen) {
/* If not seen, incremet vertices */
s.vertices_count++;
}
c++;
}
}
}
printf("vertex count %ld!!!!!!!!!!!!!!!!!!\n", s.vertices_count);
s.vertices = (Vertex *)malloc(s.vertices_count * sizeof(Vertex));
/* for (size_t i = 0; i < s.indices_count; i++) { */
/* uint32_t mip = s.indices[i]; */
/* int index_seen = 0; */
/* for (size_t j = 0; j < i; j++) { */
/* if (mip == s.indices[j]) { */
/* index_seen = 1; */
/* break; */
/* } */
/* } */
/* if (!index_seen) { */
/* s.vertices[mip].pos.x = m->positions[3 * (mip + 1) + 0]; */
/* s.vertices[mip].pos.y = m->positions[3 * (mip + 1) + 1]; */
/* s.vertices[mip].pos.z = m->positions[3 * (mip + 1) + 2]; */
/* } */
/* } */
for (size_t ii = 0; ii < m->group_count; ii++) {
const fastObjGroup *grp = &m->groups[ii];
size_t idx = 0;
for (unsigned int jj = 0; jj < grp->face_count; jj++) {
unsigned int fv = m->face_vertices[grp->face_offset + jj];
for (unsigned int kk = 0; kk < fv; kk++) {
fastObjIndex mi = m->indices[grp->index_offset + idx];
int flag = 0;
for (size_t i = 0; i < idx; i++) {
/* if it exists */
if (mi.p - 1 == s.indices[i]) {
flag = 1;
break;
}
}
if (!flag) {
int index = mi.p - 1; /* zero indexed */
if (mi.p) {
s.vertices[index].pos.x = m->positions[3 * mi.p + 0];
s.vertices[index].pos.y = m->positions[3 * mi.p + 1];
s.vertices[index].pos.z = m->positions[3 * mi.p + 2];
}
if (mi.t) {
s.vertices[index].texCoord.x = m->texcoords[2 * mi.t + 0];
s.vertices[index].texCoord.y = 1.0f - m->texcoords[2 * mi.t + 1];
}
if (mi.n) {
s.vertices[index].color.x = m->normals[3 * mi.n + 0];
s.vertices[index].color.y = m->normals[3 * mi.n + 1];
s.vertices[index].color.z = m->normals[3 * mi.n + 2];
}
}
idx++;
}
}
}
fast_obj_destroy(m);
}
void load_model_gltf() {
// TODO maybe copy the raylib implemenetation
/*
RESTRICTIONS:
- Only triangle meshes supported
- Vertex attribute types and formats supported:
> Vertices (position): vec3: float
> Normals: vec3: float
> Texcoords: vec2: float
> Colors: vec4: u8, u16, f32 (normalized)
> Indices: u16, u32 (truncated to u16)
- Node hierarchies or transforms not supported
*/
/* cgltf_options options; */
/* memset(&options, 0, sizeof(cgltf_options)); */
/* cgltf_data* data = NULL; */
/* cgltf_result result = cgltf_parse_file(&options, MODEL_PATH, &data); */
/* if (result == cgltf_result_success) */
/* result = cgltf_load_buffers(&options, data, MODEL_PATH); */
/* if (result == cgltf_result_success) */
/* result = cgltf_validate(data); */
/* if (data->meshes_count < 1) { */
/* cgltf_free(data); */
/* return; */
/* } */
/* int idx = 0; */
/* int meshIndex = 0; */
/* for (unsigned int i = 0, meshIndex = 0; i < data->meshes_count; i++) { */
/* for (unsigned int p = 0; p < data->meshes[i].primitives_count; p++) { */
/* // NOTE: We only support primitives defined by triangles */
/* // Other alternatives: points, lines, line_strip, triangle_strip */
/* if (data->meshes[i].primitives[p].type != cgltf_primitive_type_triangles) continue; */
/* // NOTE: Attributes data could be provided in several data formats (8, 8u, 16u, 32...), */
/* // Only some formats for each attribute type are supported, read info at the top of this function! */
/* for (unsigned int j = 0; j < data->meshes[i].primitives[p].attributes_count; j++) { */
/* // Check the different attributes for every primitive */
/* if (data->meshes[i].primitives[p].attributes[j].type == cgltf_attribute_type_position) { // POSITION, vec3, float */
/* cgltf_accessor *attribute = data->meshes[i].primitives[p].attributes[j].data; */
/* // WARNING: SPECS: POSITION accessor MUST have its min and max properties defined */
/* if ((attribute->type == cgltf_type_vec3) && (attribute->component_type == cgltf_component_type_r_32f)) { */
/* // Init raylib mesh vertices to copy glTF attribute data */
/* s.vertices_count = attribute->count / 3; */
/* s.vertices = calloc(attribute->count, attribute->count*sizeof(Vertex)); */
/* size_t float_count = cgltf_accessor_unpack_floats(attribute, NULL, 0); */
/* printf("This many floats: %ld\n", float_count); */
/* float floats[float_count] = {}; */
/* cgltf_accessor_unpack_floats(attribute, floats, float_count); */
/* for (unsigned int k = 0; k < attribute->count + 3; k+=3) { */
/* s.vertices[idx].pos.x = floats[k + 0]; */
/* s.vertices[idx].pos.y = floats[k + 1]; */
/* s.vertices[idx].pos.z = floats[k + 2]; */
/* //s.indices[idx] = idx; */
/* idx++; */
/* } */
/* // Load 3 components of float data type into mesh.vertices */
/* } */
/* } */
/* } */
/* if (data->meshes[i].primitives[p].indices != NULL) { */
/* printf("THERE ARE INDIXCES!!!\n"); */
/* cgltf_accessor *attribute = data->meshes[i].primitives[p].indices; */
/* s.indices_count = attribute->count / 3; */
/* s.indices = calloc(attribute->count, attribute->count*sizeof(uint32_t)); */
/* if (attribute->component_type == cgltf_component_type_r_16u) { */
/* size_t float_count = cgltf_accessor_unpack_indices(attribute, NULL, 0, 0); */
/* printf("This many floats: %ld\n", float_count); */
/* uint16_t floats[float_count] = {}; */
/* cgltf_accessor_unpack_indices(attribute, floats, float_count, */
/* float_count); */
/* for (int x = 0; x < float_count; x++) { */
/* printf("%d \n", floats[x]); */
/* } */
/* } */
/* else if (attribute->component_type == cgltf_component_type_r_32u) { */
/* printf("ASDASDASDAS2222222!\n"); */
/* // Init raylib mesh indices to copy glTF attribute data */
/* /\* model.meshes[meshIndex].indices = RL_MALLOC(attribute->count*sizeof(unsigned short)); *\/ */
/* /\* // Load data into a temp buffer to be converted to raylib data type *\/ */
/* /\* unsigned int *temp = malloc(attribute->count*sizeof(unsigned int)); *\/ */
/* /\* LOAD_ATTRIBUTE(attribute, 1, unsigned int, temp); *\/ */
/* /\* // Convert data to raylib indices data type (unsigned short) *\/ */
/* /\* for (unsigned int d = 0; d < attribute->count; d++) model.meshes[meshIndex].indices[d] = (unsigned short)temp[d]; *\/ */
/* //free(temp); */
/* } */
/* } */
/* } */
/* } */
/* for (int i = 0; i < s.vertices_count; i++) { */
/* printf("%d: %f %f %f\n",i, s.vertices[i].pos.x, s.vertices[i].pos.y, s.vertices[i].pos.z); */
/* } */
/* cgltf_free(data); */
}
void
init_vulkan()
{
vk_log(VK_WARN, "====================================\n");
vk_log(VK_WARN, " DEBUG ON \n");
vk_log(VK_WARN, "====================================\n");
//vulkan_create_instance();
s.vk_instance =
vks_create_instance(enableValidationLayers, validation_layers,
validation_layer_count, s.sdl_window);
// vulkan_setup_debug_messenger();
vulkan_create_surface();
vulkan_pick_physical_device();
vulkan_create_logical_device();
vulkan_create_swap_chain();
vulkan_create_image_views();
vulkan_create_descriptor_set_layout();
vulkan_create_graphics_pipeline(s.polygon_mode);
vulkan_create_command_pool();
vulkan_create_depth_resources();
vulkan_create_texture_image();
vulkan_create_texture_image_view();
vulkan_create_texture_sampler();
load_model_obj();
//load_model_gltf();
vulkan_create_vertex_buffer();
vulkan_create_index_buffer();
vulkan_create_uniform_buffers();
vulkan_create_descriptor_pool();
vulkan_create_descriptor_sets();
vulkan_create_command_buffer();
vulkan_create_sync_objects();
}
void
close_vulkan()
{
vkDeviceWaitIdle(s.vk_device);
// Cleanup
for (size_t i = 0; i < MAX_FRAMES_IN_FLIGHT; i++) {
vkDestroySemaphore(s.vk_device, s.frames[i].image_available_semaphore, NULL);
vkDestroySemaphore(s.vk_device, s.frames[i].render_finished_semaphore, NULL);
vkDestroyFence(s.vk_device, s.frames[i].in_flight_fence, NULL);
}
vkDestroyCommandPool(s.vk_device, s.vk_command_pool, NULL);
cleanupSwapChain();
vkDestroySampler(s.vk_device, s.vk_texture_sampler, NULL);
vkDestroyImageView(s.vk_device, s.vk_texture_image_view, NULL);
vkDestroyImage(s.vk_device, s.vk_texture_image, NULL);
vkFreeMemory(s.vk_device, s.vk_texture_image_memory, NULL);
for (size_t i = 0; i < MAX_FRAMES_IN_FLIGHT; i++) {
vkDestroyBuffer(s.vk_device, s.frames[i].vk_uniform_buffer, NULL);
vkFreeMemory(s.vk_device, s.frames[i].vk_uniform_buffer_memory, NULL);
}
vkDestroyDescriptorPool(s.vk_device, s.vk_descriptor_pool, NULL);
vkDestroyDescriptorSetLayout(s.vk_device, s.vk_descriptor_set_layout, NULL);
vkDestroyBuffer(s.vk_device, s.vk_vertex_buffer, NULL);
vkFreeMemory(s.vk_device, s.vk_vertex_buffer_memory, NULL);
vkDestroyBuffer(s.vk_device, s.vk_index_buffer, NULL);
vkFreeMemory(s.vk_device, s.vk_index_buffer_memory, NULL);
vkDestroyPipeline(s.vk_device, s.vk_graphics_pipeline, NULL);
vkDestroyPipelineLayout(s.vk_device, s.vk_pipeline_layout, NULL);
vkDestroyDevice(s.vk_device, NULL);
vkDestroySurfaceKHR(s.vk_instance, s.vk_surface, NULL);
/* if (enableValidationLayers) { */
/* DestroyDebugUtilsMessengerEXT(s.vk_instance, s.vk_debug_messenger, NULL); */
/* } */
vkDestroyInstance(s.vk_instance, NULL);
if (s.prev_vert_result) {
shaderc_result_release(s.prev_vert_result);
}
if (s.prev_frag_result) {
shaderc_result_release(s.prev_frag_result);
}
free(s.vertices);
free(s.indices);
}
float
current_time()
{
static struct timespec startTime;
static int isStartTimeInitialized = 0;
if (!isStartTimeInitialized) {
clock_gettime(CLOCK_MONOTONIC, &startTime);
isStartTimeInitialized = 1;
}
struct timespec currentTime;
clock_gettime(CLOCK_MONOTONIC, ¤tTime);
return (currentTime.tv_sec - startTime.tv_sec) +
(currentTime.tv_nsec - startTime.tv_nsec) / 1e9f;
}
void
updateUniformBuffer(uint32_t currentImage, float dt)
{
UniformBufferObject ubo = {0};
ubo.time = current_time();
ubo.dt = dt;
ubo.resolution[0] = s.vk_swap_chain_extent.width;
ubo.resolution[1] = s.vk_swap_chain_extent.height;
//glm_mat4_identity(ubo.model);
glm_mat4_dup(s.ubo.model, ubo.model);
if (s.rotate)
glm_rotate(ubo.model, glm_rad(30 * dt * glm_rad(90.0f)), GLM_ZUP);
glm_mat4_dup(ubo.model, s.ubo.model);
/* vec3 eye = GLM_VEC3_ONE_INIT; */
/* vec3 center = GLM_VEC3_ZERO_INIT; */
// vk_log(VK_INFO, "{%.2f, %.2f, %.2f}\n", s.camera.front[0], s.camera.front[1], s.camera.front[2]);
/* glm_vec3_add(s.camera.pos, s.camera.front, center); */
glm_lookat(s.camera.pos, s.camera.front, s.camera.up, ubo.view);
/* glm_lookat(eye, center, GLM_ZUP, ubo.view); */
float aspect = s.vk_swap_chain_extent.width / (float)s.vk_swap_chain_extent.height;
glm_perspective(glm_rad(45.0f + s.zoom ), aspect, 0.1f, 100.0f, ubo.proj);
// Inverting the Y axis for Vulkan
ubo.proj[1][1] *= -1;
memcpy(s.frames[currentImage].vk_uniform_buffer_mapped, &ubo, sizeof(ubo));
}
float prev_time = 0;
void
draw_frame() {
float time = current_time();
float dt = time - prev_time;
vkWaitForFences(s.vk_device, 1, &s.frames[currentFrame].in_flight_fence, VK_TRUE, UINT64_MAX);
uint32_t imageIndex;
VkResult result = vkAcquireNextImageKHR(s.vk_device, s.vk_swap_chain, UINT64_MAX, s.frames[currentFrame].image_available_semaphore, VK_NULL_HANDLE, &imageIndex);
if (result == VK_ERROR_OUT_OF_DATE_KHR) {
recreateSwapChain();
return;
} else if (result != VK_SUCCESS && result != VK_SUBOPTIMAL_KHR) {
vk_log(VK_ERROR, "failed to acquire swap chain image!\n");
}
updateUniformBuffer(currentFrame, dt);
vkResetFences(s.vk_device, 1, &s.frames[currentFrame].in_flight_fence);
// both could work
//vkResetCommandPool(s.vk_device, s.vk_command_pool, VK_COMMAND_POOL_RESET_RELEASE_RESOURCES_BIT);
vkResetCommandBuffer(s.frames[currentFrame].vk_command_buffer, 0);
recordCommandBuffer(s.frames[currentFrame].vk_command_buffer, imageIndex);
VkSubmitInfo submitInfo = {0};
submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
VkSemaphore waitSemaphores[] = {s.frames[currentFrame].image_available_semaphore};
VkPipelineStageFlags waitStages[] = {VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT};
submitInfo.waitSemaphoreCount = 1;
submitInfo.pWaitSemaphores = waitSemaphores;
submitInfo.pWaitDstStageMask = waitStages;
submitInfo.commandBufferCount = 1;
submitInfo.pCommandBuffers = &s.frames[currentFrame].vk_command_buffer;
VkSemaphore signalSemaphores[] = {s.frames[currentFrame].render_finished_semaphore};
submitInfo.signalSemaphoreCount = 1;
submitInfo.pSignalSemaphores = signalSemaphores;
if (vkQueueSubmit(s.vk_graphics_queue, 1, &submitInfo, s.frames[currentFrame].in_flight_fence) != VK_SUCCESS) {
vk_log(VK_ERROR, "failed to submit draw command buffer!\n");
}
VkSwapchainKHR swapChains[] = {s.vk_swap_chain};
VkPresentInfoKHR presentInfo = {0};
presentInfo.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
presentInfo.waitSemaphoreCount = 1;
presentInfo.pWaitSemaphores = signalSemaphores;
presentInfo.swapchainCount = 1;
presentInfo.pSwapchains = swapChains;
presentInfo.pImageIndices = &imageIndex;
presentInfo.pResults = NULL;
result = vkQueuePresentKHR(s.vk_present_queue, &presentInfo);
if (result == VK_ERROR_OUT_OF_DATE_KHR || result == VK_SUBOPTIMAL_KHR || s.sdl_window_resized) {
s.sdl_window_resized = 0;
recreateSwapChain();
} else if (result != VK_SUCCESS) {
vk_log(VK_ERROR, "failed to present swap chain image!\n");
}
currentFrame = (currentFrame + 1) % MAX_FRAMES_IN_FLIGHT;
prev_time = time;
}
int
main(int argc, char* argv[])
{
(void) argc;
(void)argv;
init_state(&s);
if (!init()) {
vk_log(VK_INFO, "Failed to initialize!\n");
}
else {
init_vulkan();
bool quit = false;
/* VMA POC */
VmaVulkanFunctions vulkanFunctions = {0};
vulkanFunctions.vkGetInstanceProcAddr = &vkGetInstanceProcAddr;
vulkanFunctions.vkGetDeviceProcAddr = &vkGetDeviceProcAddr;
VmaAllocatorCreateInfo allocatorCreateInfo = {0};
allocatorCreateInfo.flags = VMA_ALLOCATOR_CREATE_EXT_MEMORY_BUDGET_BIT;
allocatorCreateInfo.vulkanApiVersion = VK_API_VERSION_1_2;
allocatorCreateInfo.physicalDevice = s.vk_physical_device;
allocatorCreateInfo.device = s.vk_device;
allocatorCreateInfo.instance = s.vk_instance;
allocatorCreateInfo.pVulkanFunctions = &vulkanFunctions;
VmaAllocator allocator;
vmaCreateAllocator(&allocatorCreateInfo, &allocator);
// Entire program...
// At the end, don't forget to:
vmaDestroyAllocator(allocator);
// Game loop
update_camera(0, 0);
while (!quit) {
handle_input(&quit);
draw_frame();
//SDL_Delay(16);
}
close_vulkan();
}
// Free resources and close SDL
closeSDL();
return 0;
}