// dear imgui: FreeType font builder (used as a replacement for the stb_truetype builder) // (headers) #pragma once #include "imgui.h" // IMGUI_API #ifndef IMGUI_DISABLE // Forward declarations struct ImFontAtlas; struct ImFontBuilderIO; // Hinting greatly impacts visuals (and glyph sizes). // - By default, hinting is enabled and the font's native hinter is preferred over the auto-hinter. // - When disabled, FreeType generates blurrier glyphs, more or less matches the stb_truetype.h // - The Default hinting mode usually looks good, but may distort glyphs in an unusual way. // - The Light hinting mode generates fuzzier glyphs but better matches Microsoft's rasterizer. // You can set those flags globaly in ImFontAtlas::FontBuilderFlags // You can set those flags on a per font basis in ImFontConfig::FontBuilderFlags enum ImGuiFreeTypeBuilderFlags { ImGuiFreeTypeBuilderFlags_NoHinting = 1 << 0, // Disable hinting. This generally generates 'blurrier' bitmap glyphs when the glyph are rendered in any of the anti-aliased modes. ImGuiFreeTypeBuilderFlags_NoAutoHint = 1 << 1, // Disable auto-hinter. ImGuiFreeTypeBuilderFlags_ForceAutoHint = 1 << 2, // Indicates that the auto-hinter is preferred over the font's native hinter. ImGuiFreeTypeBuilderFlags_LightHinting = 1 << 3, // A lighter hinting algorithm for gray-level modes. Many generated glyphs are fuzzier but better resemble their original shape. This is achieved by snapping glyphs to the pixel grid only vertically (Y-axis), as is done by Microsoft's ClearType and Adobe's proprietary font renderer. This preserves inter-glyph spacing in horizontal text. ImGuiFreeTypeBuilderFlags_MonoHinting = 1 << 4, // Strong hinting algorithm that should only be used for monochrome output. ImGuiFreeTypeBuilderFlags_Bold = 1 << 5, // Styling: Should we artificially embolden the font? ImGuiFreeTypeBuilderFlags_Oblique = 1 << 6, // Styling: Should we slant the font, emulating italic style? ImGuiFreeTypeBuilderFlags_Monochrome = 1 << 7, // Disable anti-aliasing. Combine this with MonoHinting for best results! ImGuiFreeTypeBuilderFlags_LoadColor = 1 << 8, // Enable FreeType color-layered glyphs ImGuiFreeTypeBuilderFlags_Bitmap = 1 << 9 // Enable FreeType bitmap glyphs }; namespace ImGuiFreeType { // This is automatically assigned when using '#define IMGUI_ENABLE_FREETYPE'. // If you need to dynamically select between multiple builders: // - you can manually assign this builder with 'atlas->FontBuilderIO = ImGuiFreeType::GetBuilderForFreeType()' // - prefer deep-copying this into your own ImFontBuilderIO instance if you use hot-reloading that messes up static data. IMGUI_API const ImFontBuilderIO* GetBuilderForFreeType(); // Override allocators. By default ImGuiFreeType will use IM_ALLOC()/IM_FREE() // However, as FreeType does lots of allocations we provide a way for the user to redirect it to a separate memory heap if desired. IMGUI_API void SetAllocatorFunctions(void* (*alloc_func)(size_t sz, void* user_data), void (*free_func)(void* ptr, void* user_data), void* user_data = nullptr); // Obsolete names (will be removed soon) #ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS //static inline bool BuildFontAtlas(ImFontAtlas* atlas, unsigned int flags = 0) { atlas->FontBuilderIO = GetBuilderForFreeType(); atlas->FontBuilderFlags = flags; return atlas->Build(); } // Prefer using '#define IMGUI_ENABLE_FREETYPE' #endif } #endif // #ifndef IMGUI_DISABLE