# Must init the autoconf setup # The first parameter is project name # second is version number # third is bug report address AC_INIT([game],[0.0.1]) # Safety checks in case user overwritten --srcdir AC_CONFIG_SRCDIR([src/game.c]) # Store the auxiliary build tools (e.g., install-sh, config.sub, config.guess) # in this dir (build-aux) AC_CONFIG_AUX_DIR([build-aux]) # Init automake, and specify this program use relaxed structures. # i.e. this program doesn't follow the gnu coding standards, and doesn't have # ChangeLog, COPYING, AUTHORS, INSTALL, README etc. files. AM_INIT_AUTOMAKE([-Wall -Werror foreign subdir-objects dist-xz]) AC_LANG([C]) AC_LANG([C++]) AC_PROG_CXX(clang) AC_PROG_CC([clang]) # Set default cflags #: ${CFLAGS="-O3 -pedantic"} # Checks for header files. AC_CHECK_HEADERS([SDL2/SDL.h]) # Tells automake to create a Makefile # See https://www.gnu.org/software/automake/manual/html_node/Requirements.html AC_CONFIG_FILES([Makefile src/Makefile]) dnl AC_REQUIRE_AUX_FILE([tap-driver.sh]) # Generate the output AC_OUTPUT