From a6501b5d7ad204c3b998c843c7ed68ef7be323ba Mon Sep 17 00:00:00 2001 From: gramanas Date: Wed, 5 Jun 2024 19:04:25 +0300 Subject: more vks, stupid mutlistep build, and imgui --- .../example_win32_directx9/build_win32.bat | 8 + .../example_win32_directx9.vcxproj | 176 ++++++++++++++ .../example_win32_directx9.vcxproj.filters | 64 +++++ .../examples/example_win32_directx9/main.cpp | 264 +++++++++++++++++++++ 4 files changed, 512 insertions(+) create mode 100644 lib/imgui-1.90.7/examples/example_win32_directx9/build_win32.bat create mode 100644 lib/imgui-1.90.7/examples/example_win32_directx9/example_win32_directx9.vcxproj create mode 100644 lib/imgui-1.90.7/examples/example_win32_directx9/example_win32_directx9.vcxproj.filters create mode 100644 lib/imgui-1.90.7/examples/example_win32_directx9/main.cpp (limited to 'lib/imgui-1.90.7/examples/example_win32_directx9') diff --git a/lib/imgui-1.90.7/examples/example_win32_directx9/build_win32.bat b/lib/imgui-1.90.7/examples/example_win32_directx9/build_win32.bat new file mode 100644 index 0000000..ece5ea1 --- /dev/null +++ b/lib/imgui-1.90.7/examples/example_win32_directx9/build_win32.bat @@ -0,0 +1,8 @@ +@REM Build for Visual Studio compiler. Run your copy of vcvars32.bat or vcvarsall.bat to setup command-line compiler. +@set OUT_DIR=Debug +@set OUT_EXE=example_win32_directx9 +@set INCLUDES=/I..\.. /I..\..\backends /I "%DXSDK_DIR%/Include" +@set SOURCES=main.cpp ..\..\backends\imgui_impl_dx9.cpp ..\..\backends\imgui_impl_win32.cpp ..\..\imgui*.cpp +@set LIBS=/LIBPATH:"%DXSDK_DIR%/Lib/x86" d3d9.lib +mkdir %OUT_DIR% +cl /nologo /Zi /MD /utf-8 %INCLUDES% /D UNICODE /D _UNICODE %SOURCES% /Fe%OUT_DIR%/%OUT_EXE%.exe /Fo%OUT_DIR%/ /link %LIBS% diff --git a/lib/imgui-1.90.7/examples/example_win32_directx9/example_win32_directx9.vcxproj b/lib/imgui-1.90.7/examples/example_win32_directx9/example_win32_directx9.vcxproj new file mode 100644 index 0000000..8c3f995 --- /dev/null +++ b/lib/imgui-1.90.7/examples/example_win32_directx9/example_win32_directx9.vcxproj @@ -0,0 +1,176 @@ + + + + + Debug + Win32 + + + Debug + x64 + + + Release + Win32 + + + Release + x64 + + + + {4165A294-21F2-44CA-9B38-E3F935ABADF5} + example_win32_directx9 + 8.1 + + + + Application + true + Unicode + v140 + + + Application + true + Unicode + v140 + + + Application + false + true + Unicode + v140 + + + Application + false + true + Unicode + v140 + + + + + + + + + + + + + + + + + + + $(ProjectDir)$(Configuration)\ + $(ProjectDir)$(Configuration)\ + + + $(ProjectDir)$(Configuration)\ + $(ProjectDir)$(Configuration)\ + + + $(ProjectDir)$(Configuration)\ + $(ProjectDir)$(Configuration)\ + + + $(ProjectDir)$(Configuration)\ + $(ProjectDir)$(Configuration)\ + + + + Level4 + Disabled + ..\..;..\..\backends;%(AdditionalIncludeDirectories);$(DXSDK_DIR)Include; + /utf-8 %(AdditionalOptions) + + + true + $(DXSDK_DIR)/Lib/x86;%(AdditionalLibraryDirectories) + d3d9.lib;%(AdditionalDependencies) + Console + + + + + Level4 + Disabled + ..\..;..\..\backends;%(AdditionalIncludeDirectories);$(DXSDK_DIR)Include; + /utf-8 %(AdditionalOptions) + + + true + $(DXSDK_DIR)/Lib/x64;%(AdditionalLibraryDirectories) + d3d9.lib;%(AdditionalDependencies) + Console + + + + + Level4 + MaxSpeed + true + true + ..\..;..\..\backends;%(AdditionalIncludeDirectories);$(DXSDK_DIR)Include; + false + /utf-8 %(AdditionalOptions) + + + true + true + true + $(DXSDK_DIR)/Lib/x86;%(AdditionalLibraryDirectories) + d3d9.lib;%(AdditionalDependencies) + Console + + + + + Level4 + MaxSpeed + true + true + ..\..;..\..\backends;%(AdditionalIncludeDirectories);$(DXSDK_DIR)Include; + false + /utf-8 %(AdditionalOptions) + + + true + true + true + $(DXSDK_DIR)/Lib/x64;%(AdditionalLibraryDirectories) + d3d9.lib;%(AdditionalDependencies) + Console + + + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/lib/imgui-1.90.7/examples/example_win32_directx9/example_win32_directx9.vcxproj.filters b/lib/imgui-1.90.7/examples/example_win32_directx9/example_win32_directx9.vcxproj.filters new file mode 100644 index 0000000..5ed89d6 --- /dev/null +++ b/lib/imgui-1.90.7/examples/example_win32_directx9/example_win32_directx9.vcxproj.filters @@ -0,0 +1,64 @@ + + + + + {4FC737F1-C7A5-4376-A066-2A32D752A2FF} + cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx + + + {a82cba23-9de0-45c2-b1e3-2eb1666702de} + + + + + sources + + + imgui + + + imgui + + + imgui + + + sources + + + sources + + + imgui + + + imgui + + + + + imgui + + + imgui + + + imgui + + + sources + + + sources + + + + + + imgui + + + imgui + + + \ No newline at end of file diff --git a/lib/imgui-1.90.7/examples/example_win32_directx9/main.cpp b/lib/imgui-1.90.7/examples/example_win32_directx9/main.cpp new file mode 100644 index 0000000..422248b --- /dev/null +++ b/lib/imgui-1.90.7/examples/example_win32_directx9/main.cpp @@ -0,0 +1,264 @@ +// Dear ImGui: standalone example application for DirectX 9 + +// Learn about Dear ImGui: +// - FAQ https://dearimgui.com/faq +// - Getting Started https://dearimgui.com/getting-started +// - Documentation https://dearimgui.com/docs (same as your local docs/ folder). +// - Introduction, links and more at the top of imgui.cpp + +#include "imgui.h" +#include "imgui_impl_dx9.h" +#include "imgui_impl_win32.h" +#include +#include + +// Data +static LPDIRECT3D9 g_pD3D = nullptr; +static LPDIRECT3DDEVICE9 g_pd3dDevice = nullptr; +static bool g_DeviceLost = false; +static UINT g_ResizeWidth = 0, g_ResizeHeight = 0; +static D3DPRESENT_PARAMETERS g_d3dpp = {}; + +// Forward declarations of helper functions +bool CreateDeviceD3D(HWND hWnd); +void CleanupDeviceD3D(); +void ResetDevice(); +LRESULT WINAPI WndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam); + +// Main code +int main(int, char**) +{ + // Create application window + //ImGui_ImplWin32_EnableDpiAwareness(); + WNDCLASSEXW wc = { sizeof(wc), CS_CLASSDC, WndProc, 0L, 0L, GetModuleHandle(nullptr), nullptr, nullptr, nullptr, nullptr, L"ImGui Example", nullptr }; + ::RegisterClassExW(&wc); + HWND hwnd = ::CreateWindowW(wc.lpszClassName, L"Dear ImGui DirectX9 Example", WS_OVERLAPPEDWINDOW, 100, 100, 1280, 800, nullptr, nullptr, wc.hInstance, nullptr); + + // Initialize Direct3D + if (!CreateDeviceD3D(hwnd)) + { + CleanupDeviceD3D(); + ::UnregisterClassW(wc.lpszClassName, wc.hInstance); + return 1; + } + + // Show the window + ::ShowWindow(hwnd, SW_SHOWDEFAULT); + ::UpdateWindow(hwnd); + + // Setup Dear ImGui context + IMGUI_CHECKVERSION(); + ImGui::CreateContext(); + ImGuiIO& io = ImGui::GetIO(); (void)io; + io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls + io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad; // Enable Gamepad Controls + + // Setup Dear ImGui style + ImGui::StyleColorsDark(); + //ImGui::StyleColorsLight(); + + // Setup Platform/Renderer backends + ImGui_ImplWin32_Init(hwnd); + ImGui_ImplDX9_Init(g_pd3dDevice); + + // Load Fonts + // - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them. + // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. + // - If the file cannot be loaded, the function will return a nullptr. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). + // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. + // - Use '#define IMGUI_ENABLE_FREETYPE' in your imconfig file to use Freetype for higher quality font rendering. + // - Read 'docs/FONTS.md' for more instructions and details. + // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! + //io.Fonts->AddFontDefault(); + //io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\segoeui.ttf", 18.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, nullptr, io.Fonts->GetGlyphRangesJapanese()); + //IM_ASSERT(font != nullptr); + + // Our state + bool show_demo_window = true; + bool show_another_window = false; + ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f); + + // Main loop + bool done = false; + while (!done) + { + // Poll and handle messages (inputs, window resize, etc.) + // See the WndProc() function below for our to dispatch events to the Win32 backend. + MSG msg; + while (::PeekMessage(&msg, nullptr, 0U, 0U, PM_REMOVE)) + { + ::TranslateMessage(&msg); + ::DispatchMessage(&msg); + if (msg.message == WM_QUIT) + done = true; + } + if (done) + break; + + // Handle lost D3D9 device + if (g_DeviceLost) + { + HRESULT hr = g_pd3dDevice->TestCooperativeLevel(); + if (hr == D3DERR_DEVICELOST) + { + ::Sleep(10); + continue; + } + if (hr == D3DERR_DEVICENOTRESET) + ResetDevice(); + g_DeviceLost = false; + } + + // Handle window resize (we don't resize directly in the WM_SIZE handler) + if (g_ResizeWidth != 0 && g_ResizeHeight != 0) + { + g_d3dpp.BackBufferWidth = g_ResizeWidth; + g_d3dpp.BackBufferHeight = g_ResizeHeight; + g_ResizeWidth = g_ResizeHeight = 0; + ResetDevice(); + } + + // Start the Dear ImGui frame + ImGui_ImplDX9_NewFrame(); + ImGui_ImplWin32_NewFrame(); + ImGui::NewFrame(); + + // 1. Show the big demo window (Most of the sample code is in ImGui::ShowDemoWindow()! You can browse its code to learn more about Dear ImGui!). + if (show_demo_window) + ImGui::ShowDemoWindow(&show_demo_window); + + // 2. Show a simple window that we create ourselves. We use a Begin/End pair to create a named window. + { + static float f = 0.0f; + static int counter = 0; + + ImGui::Begin("Hello, world!"); // Create a window called "Hello, world!" and append into it. + + ImGui::Text("This is some useful text."); // Display some text (you can use a format strings too) + ImGui::Checkbox("Demo Window", &show_demo_window); // Edit bools storing our window open/close state + ImGui::Checkbox("Another Window", &show_another_window); + + ImGui::SliderFloat("float", &f, 0.0f, 1.0f); // Edit 1 float using a slider from 0.0f to 1.0f + ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color + + if (ImGui::Button("Button")) // Buttons return true when clicked (most widgets return true when edited/activated) + counter++; + ImGui::SameLine(); + ImGui::Text("counter = %d", counter); + + ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / io.Framerate, io.Framerate); + ImGui::End(); + } + + // 3. Show another simple window. + if (show_another_window) + { + ImGui::Begin("Another Window", &show_another_window); // Pass a pointer to our bool variable (the window will have a closing button that will clear the bool when clicked) + ImGui::Text("Hello from another window!"); + if (ImGui::Button("Close Me")) + show_another_window = false; + ImGui::End(); + } + + // Rendering + ImGui::EndFrame(); + g_pd3dDevice->SetRenderState(D3DRS_ZENABLE, FALSE); + g_pd3dDevice->SetRenderState(D3DRS_ALPHABLENDENABLE, FALSE); + g_pd3dDevice->SetRenderState(D3DRS_SCISSORTESTENABLE, FALSE); + D3DCOLOR clear_col_dx = D3DCOLOR_RGBA((int)(clear_color.x*clear_color.w*255.0f), (int)(clear_color.y*clear_color.w*255.0f), (int)(clear_color.z*clear_color.w*255.0f), (int)(clear_color.w*255.0f)); + g_pd3dDevice->Clear(0, nullptr, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, clear_col_dx, 1.0f, 0); + if (g_pd3dDevice->BeginScene() >= 0) + { + ImGui::Render(); + ImGui_ImplDX9_RenderDrawData(ImGui::GetDrawData()); + g_pd3dDevice->EndScene(); + } + HRESULT result = g_pd3dDevice->Present(nullptr, nullptr, nullptr, nullptr); + if (result == D3DERR_DEVICELOST) + g_DeviceLost = true; + } + + // Cleanup + ImGui_ImplDX9_Shutdown(); + ImGui_ImplWin32_Shutdown(); + ImGui::DestroyContext(); + + CleanupDeviceD3D(); + ::DestroyWindow(hwnd); + ::UnregisterClassW(wc.lpszClassName, wc.hInstance); + + return 0; +} + +// Helper functions + +bool CreateDeviceD3D(HWND hWnd) +{ + if ((g_pD3D = Direct3DCreate9(D3D_SDK_VERSION)) == nullptr) + return false; + + // Create the D3DDevice + ZeroMemory(&g_d3dpp, sizeof(g_d3dpp)); + g_d3dpp.Windowed = TRUE; + g_d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; + g_d3dpp.BackBufferFormat = D3DFMT_UNKNOWN; // Need to use an explicit format with alpha if needing per-pixel alpha composition. + g_d3dpp.EnableAutoDepthStencil = TRUE; + g_d3dpp.AutoDepthStencilFormat = D3DFMT_D16; + g_d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_ONE; // Present with vsync + //g_d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE; // Present without vsync, maximum unthrottled framerate + if (g_pD3D->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hWnd, D3DCREATE_HARDWARE_VERTEXPROCESSING, &g_d3dpp, &g_pd3dDevice) < 0) + return false; + + return true; +} + +void CleanupDeviceD3D() +{ + if (g_pd3dDevice) { g_pd3dDevice->Release(); g_pd3dDevice = nullptr; } + if (g_pD3D) { g_pD3D->Release(); g_pD3D = nullptr; } +} + +void ResetDevice() +{ + ImGui_ImplDX9_InvalidateDeviceObjects(); + HRESULT hr = g_pd3dDevice->Reset(&g_d3dpp); + if (hr == D3DERR_INVALIDCALL) + IM_ASSERT(0); + ImGui_ImplDX9_CreateDeviceObjects(); +} + +// Forward declare message handler from imgui_impl_win32.cpp +extern IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam); + +// Win32 message handler +// You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs. +// - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application, or clear/overwrite your copy of the mouse data. +// - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application, or clear/overwrite your copy of the keyboard data. +// Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags. +LRESULT WINAPI WndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam) +{ + if (ImGui_ImplWin32_WndProcHandler(hWnd, msg, wParam, lParam)) + return true; + + switch (msg) + { + case WM_SIZE: + if (wParam == SIZE_MINIMIZED) + return 0; + g_ResizeWidth = (UINT)LOWORD(lParam); // Queue resize + g_ResizeHeight = (UINT)HIWORD(lParam); + return 0; + case WM_SYSCOMMAND: + if ((wParam & 0xfff0) == SC_KEYMENU) // Disable ALT application menu + return 0; + break; + case WM_DESTROY: + ::PostQuitMessage(0); + return 0; + } + return ::DefWindowProcW(hWnd, msg, wParam, lParam); +} -- cgit v1.2.3