From a6501b5d7ad204c3b998c843c7ed68ef7be323ba Mon Sep 17 00:00:00 2001 From: gramanas Date: Wed, 5 Jun 2024 19:04:25 +0300 Subject: more vks, stupid mutlistep build, and imgui --- .../examples/example_sdl2_sdlrenderer2/README.md | 25 +++ .../example_sdl2_sdlrenderer2/build_win32.bat | 8 + .../example_sdl2_sdlrenderer2.vcxproj | 187 +++++++++++++++++++++ .../example_sdl2_sdlrenderer2.vcxproj.filters | 64 +++++++ .../examples/example_sdl2_sdlrenderer2/main.cpp | 172 +++++++++++++++++++ 5 files changed, 456 insertions(+) create mode 100644 lib/imgui-1.90.7/examples/example_sdl2_sdlrenderer2/README.md create mode 100644 lib/imgui-1.90.7/examples/example_sdl2_sdlrenderer2/build_win32.bat create mode 100644 lib/imgui-1.90.7/examples/example_sdl2_sdlrenderer2/example_sdl2_sdlrenderer2.vcxproj create mode 100644 lib/imgui-1.90.7/examples/example_sdl2_sdlrenderer2/example_sdl2_sdlrenderer2.vcxproj.filters create mode 100644 lib/imgui-1.90.7/examples/example_sdl2_sdlrenderer2/main.cpp (limited to 'lib/imgui-1.90.7/examples/example_sdl2_sdlrenderer2') diff --git a/lib/imgui-1.90.7/examples/example_sdl2_sdlrenderer2/README.md b/lib/imgui-1.90.7/examples/example_sdl2_sdlrenderer2/README.md new file mode 100644 index 0000000..ef6fe85 --- /dev/null +++ b/lib/imgui-1.90.7/examples/example_sdl2_sdlrenderer2/README.md @@ -0,0 +1,25 @@ + +# How to Build + +- On Windows with Visual Studio's CLI + +``` +set SDL2_DIR=path_to_your_sdl2_folder +cl /Zi /MD /utf-8 /I.. /I..\.. /I%SDL2_DIR%\include main.cpp ..\..\backends\imgui_impl_sdl2.cpp ..\..\backends\imgui_impl_sdlrenderer2.cpp ..\..\imgui*.cpp /FeDebug/example_sdl2_sdlrenderer.exe /FoDebug/ /link /libpath:%SDL2_DIR%\lib\x86 SDL2.lib SDL2main.lib /subsystem:console +# ^^ include paths ^^ source files ^^ output exe ^^ output dir ^^ libraries +# or for 64-bit: +cl /Zi /MD /utf-8 /I.. /I..\.. /I%SDL2_DIR%\include main.cpp ..\..\backends\imgui_impl_sdl2.cpp ..\..\backends\imgui_impl_sdlrenderer2.cpp ..\..\imgui*.cpp /FeDebug/example_sdl2_sdlrenderer.exe /FoDebug/ /link /libpath:%SDL2_DIR%\lib\x64 SDL2.lib SDL2main.lib /subsystem:console +``` + +- On Linux and similar Unixes + +``` +c++ `sdl2-config --cflags` -I .. -I ../.. main.cpp ../../backends/imgui_impl_sdl2.cpp ../../backends/imgui_impl_sdlrenderer2.cpp ../../imgui*.cpp `sdl2-config --libs` -lGL +``` + +- On Mac OS X + +``` +brew install sdl2 +c++ `sdl2-config --cflags` -I .. -I ../.. main.cpp ../../backends/imgui_impl_sdl2.cpp ../../backends/imgui_impl_sdlrenderer2.cpp ../../imgui*.cpp `sdl2-config --libs` -framework OpenGl +``` diff --git a/lib/imgui-1.90.7/examples/example_sdl2_sdlrenderer2/build_win32.bat b/lib/imgui-1.90.7/examples/example_sdl2_sdlrenderer2/build_win32.bat new file mode 100644 index 0000000..e311bfc --- /dev/null +++ b/lib/imgui-1.90.7/examples/example_sdl2_sdlrenderer2/build_win32.bat @@ -0,0 +1,8 @@ +@REM Build for Visual Studio compiler. Run your copy of vcvars32.bat or vcvarsall.bat to setup command-line compiler. +@set OUT_DIR=Debug +@set OUT_EXE=example_sdl2_sdlrenderer_ +@set INCLUDES=/I..\.. /I..\..\backends /I%SDL2_DIR%\include +@set SOURCES=main.cpp ..\..\backends\imgui_impl_sdl2.cpp ..\..\backends\imgui_impl_sdlrenderer2.cpp ..\..\imgui*.cpp +@set LIBS=/LIBPATH:%SDL2_DIR%\lib\x86 SDL2.lib SDL2main.lib +mkdir %OUT_DIR% +cl /nologo /Zi /MD /utf-8 %INCLUDES% %SOURCES% /Fe%OUT_DIR%/%OUT_EXE%.exe /Fo%OUT_DIR%/ /link %LIBS% /subsystem:console diff --git a/lib/imgui-1.90.7/examples/example_sdl2_sdlrenderer2/example_sdl2_sdlrenderer2.vcxproj b/lib/imgui-1.90.7/examples/example_sdl2_sdlrenderer2/example_sdl2_sdlrenderer2.vcxproj new file mode 100644 index 0000000..cf2c890 --- /dev/null +++ b/lib/imgui-1.90.7/examples/example_sdl2_sdlrenderer2/example_sdl2_sdlrenderer2.vcxproj @@ -0,0 +1,187 @@ + + + + + Debug + Win32 + + + Debug + x64 + + + Release + Win32 + + + Release + x64 + + + + {0C0B2BEA-311F-473C-9652-87923EF639E3} + example_sdl2_sdlrenderer2 + 8.1 + example_sdl2_sdlrenderer2 + + + + Application + true + MultiByte + v140 + + + Application + true + MultiByte + v140 + + + Application + false + true + MultiByte + v140 + + + Application + false + true + MultiByte + v140 + + + + + + + + + + + + + + + + + + + $(ProjectDir)$(Configuration)\ + $(ProjectDir)$(Configuration)\ + $(IncludePath) + + + $(ProjectDir)$(Configuration)\ + $(ProjectDir)$(Configuration)\ + $(IncludePath) + + + $(ProjectDir)$(Configuration)\ + $(ProjectDir)$(Configuration)\ + $(IncludePath) + + + $(ProjectDir)$(Configuration)\ + $(ProjectDir)$(Configuration)\ + $(IncludePath) + + + + Level4 + Disabled + ..\..;..\..\backends;%SDL2_DIR%\include;%(AdditionalIncludeDirectories) + /utf-8 %(AdditionalOptions) + + + true + %SDL2_DIR%\lib\x86;%(AdditionalLibraryDirectories) + SDL2.lib;SDL2main.lib;%(AdditionalDependencies) + Console + msvcrt.lib + + + + + Level4 + Disabled + ..\..;..\..\backends;%SDL2_DIR%\include;%(AdditionalIncludeDirectories) + /utf-8 %(AdditionalOptions) + + + true + %SDL2_DIR%\lib\x64;%(AdditionalLibraryDirectories) + SDL2.lib;SDL2main.lib;%(AdditionalDependencies) + Console + msvcrt.lib + + + + + Level4 + MaxSpeed + true + true + ..\..;..\..\backends;%SDL2_DIR%\include;%(AdditionalIncludeDirectories) + false + /utf-8 %(AdditionalOptions) + + + true + true + true + %SDL2_DIR%\lib\x86;%(AdditionalLibraryDirectories) + SDL2.lib;SDL2main.lib;%(AdditionalDependencies) + Console + + + + + + + Level4 + MaxSpeed + true + true + ..\..;..\..\backends;%SDL2_DIR%\include;%(AdditionalIncludeDirectories) + false + /utf-8 %(AdditionalOptions) + + + true + true + true + %SDL2_DIR%\lib\x64;%(AdditionalLibraryDirectories) + SDL2.lib;SDL2main.lib;%(AdditionalDependencies) + Console + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/lib/imgui-1.90.7/examples/example_sdl2_sdlrenderer2/example_sdl2_sdlrenderer2.vcxproj.filters b/lib/imgui-1.90.7/examples/example_sdl2_sdlrenderer2/example_sdl2_sdlrenderer2.vcxproj.filters new file mode 100644 index 0000000..5c6da42 --- /dev/null +++ b/lib/imgui-1.90.7/examples/example_sdl2_sdlrenderer2/example_sdl2_sdlrenderer2.vcxproj.filters @@ -0,0 +1,64 @@ + + + + + {20b90ce4-7fcb-4731-b9a0-075f875de82d} + + + {f18ab499-84e1-499f-8eff-9754361e0e52} + cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx + + + + + imgui + + + imgui + + + imgui + + + sources + + + imgui + + + imgui + + + sources + + + sources + + + + + imgui + + + imgui + + + imgui + + + sources + + + sources + + + + + + imgui + + + imgui + + + diff --git a/lib/imgui-1.90.7/examples/example_sdl2_sdlrenderer2/main.cpp b/lib/imgui-1.90.7/examples/example_sdl2_sdlrenderer2/main.cpp new file mode 100644 index 0000000..8bb3099 --- /dev/null +++ b/lib/imgui-1.90.7/examples/example_sdl2_sdlrenderer2/main.cpp @@ -0,0 +1,172 @@ +// Dear ImGui: standalone example application for SDL2 + SDL_Renderer +// (SDL is a cross-platform general purpose library for handling windows, inputs, OpenGL/Vulkan/Metal graphics context creation, etc.) + +// Learn about Dear ImGui: +// - FAQ https://dearimgui.com/faq +// - Getting Started https://dearimgui.com/getting-started +// - Documentation https://dearimgui.com/docs (same as your local docs/ folder). +// - Introduction, links and more at the top of imgui.cpp + +// Important to understand: SDL_Renderer is an _optional_ component of SDL2. +// For a multi-platform app consider using e.g. SDL+DirectX on Windows and SDL+OpenGL on Linux/OSX. + +#include "imgui.h" +#include "imgui_impl_sdl2.h" +#include "imgui_impl_sdlrenderer2.h" +#include +#include + +#if !SDL_VERSION_ATLEAST(2,0,17) +#error This backend requires SDL 2.0.17+ because of SDL_RenderGeometry() function +#endif + +// Main code +int main(int, char**) +{ + // Setup SDL + if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER | SDL_INIT_GAMECONTROLLER) != 0) + { + printf("Error: %s\n", SDL_GetError()); + return -1; + } + + // From 2.0.18: Enable native IME. +#ifdef SDL_HINT_IME_SHOW_UI + SDL_SetHint(SDL_HINT_IME_SHOW_UI, "1"); +#endif + + // Create window with SDL_Renderer graphics context + SDL_WindowFlags window_flags = (SDL_WindowFlags)(SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI); + SDL_Window* window = SDL_CreateWindow("Dear ImGui SDL2+SDL_Renderer example", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 1280, 720, window_flags); + if (window == nullptr) + { + printf("Error: SDL_CreateWindow(): %s\n", SDL_GetError()); + return -1; + } + SDL_Renderer* renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_ACCELERATED); + if (renderer == nullptr) + { + SDL_Log("Error creating SDL_Renderer!"); + return 0; + } + //SDL_RendererInfo info; + //SDL_GetRendererInfo(renderer, &info); + //SDL_Log("Current SDL_Renderer: %s", info.name); + + // Setup Dear ImGui context + IMGUI_CHECKVERSION(); + ImGui::CreateContext(); + ImGuiIO& io = ImGui::GetIO(); (void)io; + io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls + io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad; // Enable Gamepad Controls + + // Setup Dear ImGui style + ImGui::StyleColorsDark(); + //ImGui::StyleColorsLight(); + + // Setup Platform/Renderer backends + ImGui_ImplSDL2_InitForSDLRenderer(window, renderer); + ImGui_ImplSDLRenderer2_Init(renderer); + + // Load Fonts + // - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them. + // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. + // - If the file cannot be loaded, the function will return a nullptr. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). + // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. + // - Use '#define IMGUI_ENABLE_FREETYPE' in your imconfig file to use Freetype for higher quality font rendering. + // - Read 'docs/FONTS.md' for more instructions and details. + // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! + //io.Fonts->AddFontDefault(); + //io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\segoeui.ttf", 18.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); + //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); + //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, nullptr, io.Fonts->GetGlyphRangesJapanese()); + //IM_ASSERT(font != nullptr); + + // Our state + bool show_demo_window = true; + bool show_another_window = false; + ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f); + + // Main loop + bool done = false; + while (!done) + { + // Poll and handle events (inputs, window resize, etc.) + // You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs. + // - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application, or clear/overwrite your copy of the mouse data. + // - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application, or clear/overwrite your copy of the keyboard data. + // Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags. + SDL_Event event; + while (SDL_PollEvent(&event)) + { + ImGui_ImplSDL2_ProcessEvent(&event); + if (event.type == SDL_QUIT) + done = true; + if (event.type == SDL_WINDOWEVENT && event.window.event == SDL_WINDOWEVENT_CLOSE && event.window.windowID == SDL_GetWindowID(window)) + done = true; + } + + // Start the Dear ImGui frame + ImGui_ImplSDLRenderer2_NewFrame(); + ImGui_ImplSDL2_NewFrame(); + ImGui::NewFrame(); + + // 1. Show the big demo window (Most of the sample code is in ImGui::ShowDemoWindow()! You can browse its code to learn more about Dear ImGui!). + if (show_demo_window) + ImGui::ShowDemoWindow(&show_demo_window); + + // 2. Show a simple window that we create ourselves. We use a Begin/End pair to create a named window. + { + static float f = 0.0f; + static int counter = 0; + + ImGui::Begin("Hello, world!"); // Create a window called "Hello, world!" and append into it. + + ImGui::Text("This is some useful text."); // Display some text (you can use a format strings too) + ImGui::Checkbox("Demo Window", &show_demo_window); // Edit bools storing our window open/close state + ImGui::Checkbox("Another Window", &show_another_window); + + ImGui::SliderFloat("float", &f, 0.0f, 1.0f); // Edit 1 float using a slider from 0.0f to 1.0f + ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color + + if (ImGui::Button("Button")) // Buttons return true when clicked (most widgets return true when edited/activated) + counter++; + ImGui::SameLine(); + ImGui::Text("counter = %d", counter); + + ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / io.Framerate, io.Framerate); + ImGui::End(); + } + + // 3. Show another simple window. + if (show_another_window) + { + ImGui::Begin("Another Window", &show_another_window); // Pass a pointer to our bool variable (the window will have a closing button that will clear the bool when clicked) + ImGui::Text("Hello from another window!"); + if (ImGui::Button("Close Me")) + show_another_window = false; + ImGui::End(); + } + + // Rendering + ImGui::Render(); + SDL_RenderSetScale(renderer, io.DisplayFramebufferScale.x, io.DisplayFramebufferScale.y); + SDL_SetRenderDrawColor(renderer, (Uint8)(clear_color.x * 255), (Uint8)(clear_color.y * 255), (Uint8)(clear_color.z * 255), (Uint8)(clear_color.w * 255)); + SDL_RenderClear(renderer); + ImGui_ImplSDLRenderer2_RenderDrawData(ImGui::GetDrawData(), renderer); + SDL_RenderPresent(renderer); + } + + // Cleanup + ImGui_ImplSDLRenderer2_Shutdown(); + ImGui_ImplSDL2_Shutdown(); + ImGui::DestroyContext(); + + SDL_DestroyRenderer(renderer); + SDL_DestroyWindow(window); + SDL_Quit(); + + return 0; +} -- cgit v1.2.3