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Diffstat (limited to 'lib/imgui-1.90.7/examples/example_sdl2_sdlrenderer2')
5 files changed, 456 insertions, 0 deletions
diff --git a/lib/imgui-1.90.7/examples/example_sdl2_sdlrenderer2/README.md b/lib/imgui-1.90.7/examples/example_sdl2_sdlrenderer2/README.md new file mode 100644 index 0000000..ef6fe85 --- /dev/null +++ b/lib/imgui-1.90.7/examples/example_sdl2_sdlrenderer2/README.md @@ -0,0 +1,25 @@ + +# How to Build + +- On Windows with Visual Studio's CLI + +``` +set SDL2_DIR=path_to_your_sdl2_folder +cl /Zi /MD /utf-8 /I.. /I..\.. /I%SDL2_DIR%\include main.cpp ..\..\backends\imgui_impl_sdl2.cpp ..\..\backends\imgui_impl_sdlrenderer2.cpp ..\..\imgui*.cpp /FeDebug/example_sdl2_sdlrenderer.exe /FoDebug/ /link /libpath:%SDL2_DIR%\lib\x86 SDL2.lib SDL2main.lib /subsystem:console +#                 ^^ include paths                  ^^ source files                                                                                         ^^ output exe                         ^^ output dir  ^^ libraries +# or for 64-bit: +cl /Zi /MD /utf-8 /I.. /I..\.. /I%SDL2_DIR%\include main.cpp ..\..\backends\imgui_impl_sdl2.cpp ..\..\backends\imgui_impl_sdlrenderer2.cpp ..\..\imgui*.cpp /FeDebug/example_sdl2_sdlrenderer.exe /FoDebug/ /link /libpath:%SDL2_DIR%\lib\x64 SDL2.lib SDL2main.lib /subsystem:console +``` + +- On Linux and similar Unixes + +``` +c++ `sdl2-config --cflags` -I .. -I ../.. main.cpp ../../backends/imgui_impl_sdl2.cpp ../../backends/imgui_impl_sdlrenderer2.cpp ../../imgui*.cpp `sdl2-config --libs` -lGL +``` + +- On Mac OS X + +``` +brew install sdl2 +c++ `sdl2-config --cflags` -I .. -I ../.. main.cpp ../../backends/imgui_impl_sdl2.cpp ../../backends/imgui_impl_sdlrenderer2.cpp ../../imgui*.cpp `sdl2-config --libs` -framework OpenGl +``` diff --git a/lib/imgui-1.90.7/examples/example_sdl2_sdlrenderer2/build_win32.bat b/lib/imgui-1.90.7/examples/example_sdl2_sdlrenderer2/build_win32.bat new file mode 100644 index 0000000..e311bfc --- /dev/null +++ b/lib/imgui-1.90.7/examples/example_sdl2_sdlrenderer2/build_win32.bat @@ -0,0 +1,8 @@ +@REM Build for Visual Studio compiler. Run your copy of vcvars32.bat or vcvarsall.bat to setup command-line compiler. +@set OUT_DIR=Debug +@set OUT_EXE=example_sdl2_sdlrenderer_ +@set INCLUDES=/I..\.. /I..\..\backends /I%SDL2_DIR%\include +@set SOURCES=main.cpp ..\..\backends\imgui_impl_sdl2.cpp ..\..\backends\imgui_impl_sdlrenderer2.cpp ..\..\imgui*.cpp +@set LIBS=/LIBPATH:%SDL2_DIR%\lib\x86 SDL2.lib SDL2main.lib +mkdir %OUT_DIR% +cl /nologo /Zi /MD /utf-8 %INCLUDES% %SOURCES% /Fe%OUT_DIR%/%OUT_EXE%.exe /Fo%OUT_DIR%/ /link %LIBS% /subsystem:console diff --git a/lib/imgui-1.90.7/examples/example_sdl2_sdlrenderer2/example_sdl2_sdlrenderer2.vcxproj b/lib/imgui-1.90.7/examples/example_sdl2_sdlrenderer2/example_sdl2_sdlrenderer2.vcxproj new file mode 100644 index 0000000..cf2c890 --- /dev/null +++ b/lib/imgui-1.90.7/examples/example_sdl2_sdlrenderer2/example_sdl2_sdlrenderer2.vcxproj @@ -0,0 +1,187 @@ +<?xml version="1.0" encoding="utf-8"?> +<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> +  <ItemGroup Label="ProjectConfigurations"> +    <ProjectConfiguration Include="Debug|Win32"> +      <Configuration>Debug</Configuration> +      <Platform>Win32</Platform> +    </ProjectConfiguration> +    <ProjectConfiguration Include="Debug|x64"> +      <Configuration>Debug</Configuration> +      <Platform>x64</Platform> +    </ProjectConfiguration> +    <ProjectConfiguration Include="Release|Win32"> +      <Configuration>Release</Configuration> +      <Platform>Win32</Platform> +    </ProjectConfiguration> +    <ProjectConfiguration Include="Release|x64"> +      <Configuration>Release</Configuration> +      <Platform>x64</Platform> +    </ProjectConfiguration> +  </ItemGroup> +  <PropertyGroup Label="Globals"> +    <ProjectGuid>{0C0B2BEA-311F-473C-9652-87923EF639E3}</ProjectGuid> +    <RootNamespace>example_sdl2_sdlrenderer2</RootNamespace> +    <WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion> +    <ProjectName>example_sdl2_sdlrenderer2</ProjectName> +  </PropertyGroup> +  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> +  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration"> +    <ConfigurationType>Application</ConfigurationType> +    <UseDebugLibraries>true</UseDebugLibraries> +    <CharacterSet>MultiByte</CharacterSet> +    <PlatformToolset>v140</PlatformToolset> +  </PropertyGroup> +  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration"> +    <ConfigurationType>Application</ConfigurationType> +    <UseDebugLibraries>true</UseDebugLibraries> +    <CharacterSet>MultiByte</CharacterSet> +    <PlatformToolset>v140</PlatformToolset> +  </PropertyGroup> +  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration"> +    <ConfigurationType>Application</ConfigurationType> +    <UseDebugLibraries>false</UseDebugLibraries> +    <WholeProgramOptimization>true</WholeProgramOptimization> +    <CharacterSet>MultiByte</CharacterSet> +    <PlatformToolset>v140</PlatformToolset> +  </PropertyGroup> +  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration"> +    <ConfigurationType>Application</ConfigurationType> +    <UseDebugLibraries>false</UseDebugLibraries> +    <WholeProgramOptimization>true</WholeProgramOptimization> +    <CharacterSet>MultiByte</CharacterSet> +    <PlatformToolset>v140</PlatformToolset> +  </PropertyGroup> +  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> +  <ImportGroup Label="ExtensionSettings"> +  </ImportGroup> +  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> +    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> +  </ImportGroup> +  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets"> +    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> +  </ImportGroup> +  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> +    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> +  </ImportGroup> +  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets"> +    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> +  </ImportGroup> +  <PropertyGroup Label="UserMacros" /> +  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> +    <OutDir>$(ProjectDir)$(Configuration)\</OutDir> +    <IntDir>$(ProjectDir)$(Configuration)\</IntDir> +    <IncludePath>$(IncludePath)</IncludePath> +  </PropertyGroup> +  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> +    <OutDir>$(ProjectDir)$(Configuration)\</OutDir> +    <IntDir>$(ProjectDir)$(Configuration)\</IntDir> +    <IncludePath>$(IncludePath)</IncludePath> +  </PropertyGroup> +  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> +    <OutDir>$(ProjectDir)$(Configuration)\</OutDir> +    <IntDir>$(ProjectDir)$(Configuration)\</IntDir> +    <IncludePath>$(IncludePath)</IncludePath> +  </PropertyGroup> +  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> +    <OutDir>$(ProjectDir)$(Configuration)\</OutDir> +    <IntDir>$(ProjectDir)$(Configuration)\</IntDir> +    <IncludePath>$(IncludePath)</IncludePath> +  </PropertyGroup> +  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> +    <ClCompile> +      <WarningLevel>Level4</WarningLevel> +      <Optimization>Disabled</Optimization> +      <AdditionalIncludeDirectories>..\..;..\..\backends;%SDL2_DIR%\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> +      <AdditionalOptions>/utf-8 %(AdditionalOptions)</AdditionalOptions> +    </ClCompile> +    <Link> +      <GenerateDebugInformation>true</GenerateDebugInformation> +      <AdditionalLibraryDirectories>%SDL2_DIR%\lib\x86;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> +      <AdditionalDependencies>SDL2.lib;SDL2main.lib;%(AdditionalDependencies)</AdditionalDependencies> +      <SubSystem>Console</SubSystem> +      <IgnoreSpecificDefaultLibraries>msvcrt.lib</IgnoreSpecificDefaultLibraries> +    </Link> +  </ItemDefinitionGroup> +  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> +    <ClCompile> +      <WarningLevel>Level4</WarningLevel> +      <Optimization>Disabled</Optimization> +      <AdditionalIncludeDirectories>..\..;..\..\backends;%SDL2_DIR%\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> +      <AdditionalOptions>/utf-8 %(AdditionalOptions)</AdditionalOptions> +    </ClCompile> +    <Link> +      <GenerateDebugInformation>true</GenerateDebugInformation> +      <AdditionalLibraryDirectories>%SDL2_DIR%\lib\x64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> +      <AdditionalDependencies>SDL2.lib;SDL2main.lib;%(AdditionalDependencies)</AdditionalDependencies> +      <SubSystem>Console</SubSystem> +      <IgnoreSpecificDefaultLibraries>msvcrt.lib</IgnoreSpecificDefaultLibraries> +    </Link> +  </ItemDefinitionGroup> +  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> +    <ClCompile> +      <WarningLevel>Level4</WarningLevel> +      <Optimization>MaxSpeed</Optimization> +      <FunctionLevelLinking>true</FunctionLevelLinking> +      <IntrinsicFunctions>true</IntrinsicFunctions> +      <AdditionalIncludeDirectories>..\..;..\..\backends;%SDL2_DIR%\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> +      <BufferSecurityCheck>false</BufferSecurityCheck> +      <AdditionalOptions>/utf-8 %(AdditionalOptions)</AdditionalOptions> +    </ClCompile> +    <Link> +      <GenerateDebugInformation>true</GenerateDebugInformation> +      <EnableCOMDATFolding>true</EnableCOMDATFolding> +      <OptimizeReferences>true</OptimizeReferences> +      <AdditionalLibraryDirectories>%SDL2_DIR%\lib\x86;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> +      <AdditionalDependencies>SDL2.lib;SDL2main.lib;%(AdditionalDependencies)</AdditionalDependencies> +      <SubSystem>Console</SubSystem> +      <IgnoreSpecificDefaultLibraries> +      </IgnoreSpecificDefaultLibraries> +    </Link> +  </ItemDefinitionGroup> +  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> +    <ClCompile> +      <WarningLevel>Level4</WarningLevel> +      <Optimization>MaxSpeed</Optimization> +      <FunctionLevelLinking>true</FunctionLevelLinking> +      <IntrinsicFunctions>true</IntrinsicFunctions> +      <AdditionalIncludeDirectories>..\..;..\..\backends;%SDL2_DIR%\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> +      <BufferSecurityCheck>false</BufferSecurityCheck> +      <AdditionalOptions>/utf-8 %(AdditionalOptions)</AdditionalOptions> +    </ClCompile> +    <Link> +      <GenerateDebugInformation>true</GenerateDebugInformation> +      <EnableCOMDATFolding>true</EnableCOMDATFolding> +      <OptimizeReferences>true</OptimizeReferences> +      <AdditionalLibraryDirectories>%SDL2_DIR%\lib\x64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> +      <AdditionalDependencies>SDL2.lib;SDL2main.lib;%(AdditionalDependencies)</AdditionalDependencies> +      <SubSystem>Console</SubSystem> +      <IgnoreSpecificDefaultLibraries> +      </IgnoreSpecificDefaultLibraries> +    </Link> +  </ItemDefinitionGroup> +  <ItemGroup> +    <ClCompile Include="..\..\imgui.cpp" /> +    <ClCompile Include="..\..\imgui_demo.cpp" /> +    <ClCompile Include="..\..\imgui_draw.cpp" /> +    <ClCompile Include="..\..\imgui_tables.cpp" /> +    <ClCompile Include="..\..\imgui_widgets.cpp" /> +    <ClCompile Include="..\..\backends\imgui_impl_sdl2.cpp" /> +    <ClCompile Include="..\..\backends\imgui_impl_sdlrenderer2.cpp" /> +    <ClCompile Include="main.cpp" /> +  </ItemGroup> +  <ItemGroup> +    <ClInclude Include="..\..\imconfig.h" /> +    <ClInclude Include="..\..\imgui.h" /> +    <ClInclude Include="..\..\imgui_internal.h" /> +    <ClInclude Include="..\..\backends\imgui_impl_sdl2.h" /> +    <ClInclude Include="..\..\backends\imgui_impl_sdlrenderer2.h" /> +  </ItemGroup> +  <ItemGroup> +    <None Include="..\..\misc\debuggers\imgui.natstepfilter" /> +    <None Include="..\..\misc\debuggers\imgui.natvis" /> +    <None Include="..\README.txt" /> +  </ItemGroup> +  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> +  <ImportGroup Label="ExtensionTargets"> +  </ImportGroup> +</Project> diff --git a/lib/imgui-1.90.7/examples/example_sdl2_sdlrenderer2/example_sdl2_sdlrenderer2.vcxproj.filters b/lib/imgui-1.90.7/examples/example_sdl2_sdlrenderer2/example_sdl2_sdlrenderer2.vcxproj.filters new file mode 100644 index 0000000..5c6da42 --- /dev/null +++ b/lib/imgui-1.90.7/examples/example_sdl2_sdlrenderer2/example_sdl2_sdlrenderer2.vcxproj.filters @@ -0,0 +1,64 @@ +<?xml version="1.0" encoding="utf-8"?> +<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> +  <ItemGroup> +    <Filter Include="imgui"> +      <UniqueIdentifier>{20b90ce4-7fcb-4731-b9a0-075f875de82d}</UniqueIdentifier> +    </Filter> +    <Filter Include="sources"> +      <UniqueIdentifier>{f18ab499-84e1-499f-8eff-9754361e0e52}</UniqueIdentifier> +      <Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions> +    </Filter> +  </ItemGroup> +  <ItemGroup> +    <ClCompile Include="..\..\imgui.cpp"> +      <Filter>imgui</Filter> +    </ClCompile> +    <ClCompile Include="..\..\imgui_demo.cpp"> +      <Filter>imgui</Filter> +    </ClCompile> +    <ClCompile Include="..\..\imgui_draw.cpp"> +      <Filter>imgui</Filter> +    </ClCompile> +    <ClCompile Include="main.cpp"> +      <Filter>sources</Filter> +    </ClCompile> +    <ClCompile Include="..\..\imgui_tables.cpp"> +      <Filter>imgui</Filter> +    </ClCompile> +    <ClCompile Include="..\..\imgui_widgets.cpp"> +      <Filter>imgui</Filter> +    </ClCompile> +    <ClCompile Include="..\..\backends\imgui_impl_sdl2.cpp"> +      <Filter>sources</Filter> +    </ClCompile> +    <ClCompile Include="..\..\backends\imgui_impl_sdlrenderer2.cpp"> +      <Filter>sources</Filter> +    </ClCompile> +  </ItemGroup> +  <ItemGroup> +    <ClInclude Include="..\..\imconfig.h"> +      <Filter>imgui</Filter> +    </ClInclude> +    <ClInclude Include="..\..\imgui.h"> +      <Filter>imgui</Filter> +    </ClInclude> +    <ClInclude Include="..\..\imgui_internal.h"> +      <Filter>imgui</Filter> +    </ClInclude> +    <ClInclude Include="..\..\backends\imgui_impl_sdlrenderer2.h"> +      <Filter>sources</Filter> +    </ClInclude> +    <ClInclude Include="..\..\backends\imgui_impl_sdl2.h"> +      <Filter>sources</Filter> +    </ClInclude> +  </ItemGroup> +  <ItemGroup> +    <None Include="..\README.txt" /> +    <None Include="..\..\misc\debuggers\imgui.natvis"> +      <Filter>imgui</Filter> +    </None> +    <None Include="..\..\misc\debuggers\imgui.natstepfilter"> +      <Filter>imgui</Filter> +    </None> +  </ItemGroup> +</Project> diff --git a/lib/imgui-1.90.7/examples/example_sdl2_sdlrenderer2/main.cpp b/lib/imgui-1.90.7/examples/example_sdl2_sdlrenderer2/main.cpp new file mode 100644 index 0000000..8bb3099 --- /dev/null +++ b/lib/imgui-1.90.7/examples/example_sdl2_sdlrenderer2/main.cpp @@ -0,0 +1,172 @@ +// Dear ImGui: standalone example application for SDL2 + SDL_Renderer +// (SDL is a cross-platform general purpose library for handling windows, inputs, OpenGL/Vulkan/Metal graphics context creation, etc.) + +// Learn about Dear ImGui: +// - FAQ                  https://dearimgui.com/faq +// - Getting Started      https://dearimgui.com/getting-started +// - Documentation        https://dearimgui.com/docs (same as your local docs/ folder). +// - Introduction, links and more at the top of imgui.cpp + +// Important to understand: SDL_Renderer is an _optional_ component of SDL2. +// For a multi-platform app consider using e.g. SDL+DirectX on Windows and SDL+OpenGL on Linux/OSX. + +#include "imgui.h" +#include "imgui_impl_sdl2.h" +#include "imgui_impl_sdlrenderer2.h" +#include <stdio.h> +#include <SDL.h> + +#if !SDL_VERSION_ATLEAST(2,0,17) +#error This backend requires SDL 2.0.17+ because of SDL_RenderGeometry() function +#endif + +// Main code +int main(int, char**) +{ +    // Setup SDL +    if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER | SDL_INIT_GAMECONTROLLER) != 0) +    { +        printf("Error: %s\n", SDL_GetError()); +        return -1; +    } + +    // From 2.0.18: Enable native IME. +#ifdef SDL_HINT_IME_SHOW_UI +    SDL_SetHint(SDL_HINT_IME_SHOW_UI, "1"); +#endif + +    // Create window with SDL_Renderer graphics context +    SDL_WindowFlags window_flags = (SDL_WindowFlags)(SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI); +    SDL_Window* window = SDL_CreateWindow("Dear ImGui SDL2+SDL_Renderer example", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 1280, 720, window_flags); +    if (window == nullptr) +    { +        printf("Error: SDL_CreateWindow(): %s\n", SDL_GetError()); +        return -1; +    } +    SDL_Renderer* renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_ACCELERATED); +    if (renderer == nullptr) +    { +        SDL_Log("Error creating SDL_Renderer!"); +        return 0; +    } +    //SDL_RendererInfo info; +    //SDL_GetRendererInfo(renderer, &info); +    //SDL_Log("Current SDL_Renderer: %s", info.name); + +    // Setup Dear ImGui context +    IMGUI_CHECKVERSION(); +    ImGui::CreateContext(); +    ImGuiIO& io = ImGui::GetIO(); (void)io; +    io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;     // Enable Keyboard Controls +    io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad;      // Enable Gamepad Controls + +    // Setup Dear ImGui style +    ImGui::StyleColorsDark(); +    //ImGui::StyleColorsLight(); + +    // Setup Platform/Renderer backends +    ImGui_ImplSDL2_InitForSDLRenderer(window, renderer); +    ImGui_ImplSDLRenderer2_Init(renderer); + +    // Load Fonts +    // - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them. +    // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. +    // - If the file cannot be loaded, the function will return a nullptr. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). +    // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. +    // - Use '#define IMGUI_ENABLE_FREETYPE' in your imconfig file to use Freetype for higher quality font rendering. +    // - Read 'docs/FONTS.md' for more instructions and details. +    // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! +    //io.Fonts->AddFontDefault(); +    //io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\segoeui.ttf", 18.0f); +    //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); +    //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); +    //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); +    //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, nullptr, io.Fonts->GetGlyphRangesJapanese()); +    //IM_ASSERT(font != nullptr); + +    // Our state +    bool show_demo_window = true; +    bool show_another_window = false; +    ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f); + +    // Main loop +    bool done = false; +    while (!done) +    { +        // Poll and handle events (inputs, window resize, etc.) +        // You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs. +        // - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application, or clear/overwrite your copy of the mouse data. +        // - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application, or clear/overwrite your copy of the keyboard data. +        // Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags. +        SDL_Event event; +        while (SDL_PollEvent(&event)) +        { +            ImGui_ImplSDL2_ProcessEvent(&event); +            if (event.type == SDL_QUIT) +                done = true; +            if (event.type == SDL_WINDOWEVENT && event.window.event == SDL_WINDOWEVENT_CLOSE && event.window.windowID == SDL_GetWindowID(window)) +                done = true; +        } + +        // Start the Dear ImGui frame +        ImGui_ImplSDLRenderer2_NewFrame(); +        ImGui_ImplSDL2_NewFrame(); +        ImGui::NewFrame(); + +        // 1. Show the big demo window (Most of the sample code is in ImGui::ShowDemoWindow()! You can browse its code to learn more about Dear ImGui!). +        if (show_demo_window) +            ImGui::ShowDemoWindow(&show_demo_window); + +        // 2. Show a simple window that we create ourselves. We use a Begin/End pair to create a named window. +        { +            static float f = 0.0f; +            static int counter = 0; + +            ImGui::Begin("Hello, world!");                          // Create a window called "Hello, world!" and append into it. + +            ImGui::Text("This is some useful text.");               // Display some text (you can use a format strings too) +            ImGui::Checkbox("Demo Window", &show_demo_window);      // Edit bools storing our window open/close state +            ImGui::Checkbox("Another Window", &show_another_window); + +            ImGui::SliderFloat("float", &f, 0.0f, 1.0f);            // Edit 1 float using a slider from 0.0f to 1.0f +            ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color + +            if (ImGui::Button("Button"))                            // Buttons return true when clicked (most widgets return true when edited/activated) +                counter++; +            ImGui::SameLine(); +            ImGui::Text("counter = %d", counter); + +            ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / io.Framerate, io.Framerate); +            ImGui::End(); +        } + +        // 3. Show another simple window. +        if (show_another_window) +        { +            ImGui::Begin("Another Window", &show_another_window);   // Pass a pointer to our bool variable (the window will have a closing button that will clear the bool when clicked) +            ImGui::Text("Hello from another window!"); +            if (ImGui::Button("Close Me")) +                show_another_window = false; +            ImGui::End(); +        } + +        // Rendering +        ImGui::Render(); +        SDL_RenderSetScale(renderer, io.DisplayFramebufferScale.x, io.DisplayFramebufferScale.y); +        SDL_SetRenderDrawColor(renderer, (Uint8)(clear_color.x * 255), (Uint8)(clear_color.y * 255), (Uint8)(clear_color.z * 255), (Uint8)(clear_color.w * 255)); +        SDL_RenderClear(renderer); +        ImGui_ImplSDLRenderer2_RenderDrawData(ImGui::GetDrawData(), renderer); +        SDL_RenderPresent(renderer); +    } + +    // Cleanup +    ImGui_ImplSDLRenderer2_Shutdown(); +    ImGui_ImplSDL2_Shutdown(); +    ImGui::DestroyContext(); + +    SDL_DestroyRenderer(renderer); +    SDL_DestroyWindow(window); +    SDL_Quit(); + +    return 0; +}  | 
